Texture3D Maps

The Texture3D Maps metric represents the number of calls per frame:

  • Microsoft DirectX* 10: The number of ID3D10Texture3D::Map calls per frame.
  • Microsoft DirectX* 11: The number of ID3D11DeviceContext::Map calls that receive. ID3D11Texture3D as a resource parameter per frame.
For more complete information about compiler optimizations, see our Optimization Notice.