GPU Metrics

This section describes all the GPU metrics accessible from the Intel® GPA when analyzing Windows* workloads.

Legend:

- System Analyzer Heads-up Display
- System Analyzer
- Platform Analyzer
- System Analyzer System View
- Graphics Frame Analyzer

Select your GPU type to get an overview of the supported GPU metrics:

  • Intel GPUs with Intel® HD Graphics
    • Intel® HD Graphics 4000/2500 (3rd Generation Intel® Core™ Processors)
    • Intel® HD Graphics 5000/4600/4400/4200, Intel® Iris® Graphics 5100, Intel® Iris® Pro Graphics 5200 (4th Generation Intel® Core™ Processors)
    • Intel® Processor codenamed Bay Trail
    • Intel® HD Graphics 5600 /5500 /5300 /6000, Intel® Iris® Graphics 6100, Intel® Iris® Pro Graphics 6200/P6300 (5th Generation Intel® Core™ Processors)
    • Intel® HD Graphics 530 for 6th Generation Intel® Core™ Processors
    • Apollo Lake
  • Third-party GPUs and Intel GPUs prior to Intel® HD Graphics

GPU Metrics Supported for Intel GPUs with Intel® HD Graphics

The table below provides an overview of all GPU metrics available for Intel GPUs starting from the 3rd Generation Intel Core Processors.

NOTE

For DirectX 12 targets, query-based metrics are available in the Graphics Frame Analyzer only. In System Analyzer, you can only view time-based metrics.

Metric Name

3rd Generation Intel® Core™ Processors

4th Generation Intel® Core™ Processors

Intel® Processor Codenamed Bay Trail

5th Generation Intel® Core™ Processors

6th Generation Intel® Core™ Processors, Apollo Lake









Main Metrics

GPU Duration

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

GPU Frequency

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

Avg GPU Core Frequency, MHz

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

GPU Clocks

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

GPU Busy

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

HUD Overhead Time

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

 GTI Metrics

GTI Write Throughput

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

GTI Read Throughput

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

SQ is Full

_

_

_

_

_

_

_

_

_

_

_

+

_

_

+

GTI/3D Pipe/Vertex Fetch Metrics

Primitive Count

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

Vertex Count

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

LLC Metrics

DRAM LLC Throughput, bytes

_

_

_

+

+

+

_

_

_

_

_

_

_

_

_

LLC GPU Accesses, messages

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

LLC GPU Throughput, bytes

_

_

_

+

+

+

_

_

_

_

_

_

_

_

_

LLC GPU Hits, messages

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

EU Array Metrics

EU Idle %

+

+

+

+

+

+

+

+

+

_

_

_

_

_

_

EU Active %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

EU Stall %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

EU AVG IPC Rate, number

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

EU Array/Vertex Shader Metrics

VS Duration, us

+

+

+

+

+

+

+

+

+

_

_

_

_

_

_

VS EU Active %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

VS EU Stall %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

VS Invocations

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

VS Send Pipe Active %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

VS FPU0 Pipe Active %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

VS FPU1 Pipe Active %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

EU Array/Hull Shader Metrics

HS Duration, us

+

+

+

+

+

+

+

+

+

_

_

_

_

_

_

HS EU Active %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

HS EU Stall %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

HS Invocations

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

EU Array/Domain Shader Metrics

DS Duration, us

+

+

+

+

+

+

+

+

+

_

_

_

_

_

_

DS EU Active %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

DS EU Stall %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

DS Invocations

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

EU Array/Geometry Shader Metrics

GS Duration, us

+

+

+

+

+

+

+

+

+

_

_

_

_

_

_

GS EU Active %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

GS EU Stall %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

GS Invocations

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

Post-GS Primitives

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

EU Array/Pixel Shader Metrics

PS Duration, us

+

+

+

+

+

+

+

+

+

_

_

_

_

_

_

PS EU Active %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

PS EU Stall %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

PS Invocations

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

PS Send Pipeline Active %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

PS FPU0 Pipe Active %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

PS FPU1 Pipe Active %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

EU Array/Pipes Metrics

EU FPU0 Pipe Active %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

EU FPU1 Pipe Active %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

EU Both FPU Pipes Active %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

EU Send Pipe Active %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

EU Array/Compute Shader Metrics

CS Duration

+

+

+

+

+

+

+

+

+

_

_

_

_

_

_

CS EU Active %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

CS EU Stall %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

CS Invocations

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

Sampler Metrics

Sampler Busy %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

Sampler Texel

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

Sampler Cache Misses

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

Sampler Bottleneck %

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

Sampler Stalled

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

3D Pipe/Rasterizer/Hi-Depth Test Metrics

Early Hi-Depth Test Fails, pixels

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

3D Pipe/Rasterizer/Early Depth Test Metrics

Early Depth Test Fails

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

3D Pipe/Rasterizer Metrics

Clipper Invocations

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

Post-Clip Primitives

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

3D Pipe/Pixel Shader Metrics

Samples Killed in PS

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

3D Pipe/Output-Merger Metrics

Samples Blended, pixels

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

Samples Written, pixels

+

+

+

+

+

+

+

+

+

+

+

+

+

+

+

Alpha Test Fails, pixels

+

+

+

+

+

+

+

+

+

_

_

_

_

_

_

Pixels Rendered

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

GPU Metrics Supported for Third-Party GPUs and Intel GPUs prior to Intel® HD Graphics

On third-party GPUs and Intel GPUs prior to Intel® HD Graphics, you can analyze the Main metrics and Pipeline Statistics metrics. For DirectX 12 workloads, System Analyzer does not provide any third-party metrics.

NOTE

Metrics in the Pipeline Statistics group appear in different groups on Intel GPUs starting from 3rd Generation Intel Core Processors.

Metric Name

Third-Party GPUs and Intel GPUs prior to Intel® HD Graphics

Main Metrics

GPU Duration*

_

_

+

HUD Overhead Time

+

_

_

Pipeline Statistics Metrics

Primitive Count*

+

_

+

Vertex Count*

+

_

+

VS Invocations*

+

_

+

HS Invocations*

+

_

+

DS Invocations*

+

_

+

GS Invocations*

+

_

+

Post-GS Primitives*

+

_

_

PS Invocations*

+

_

+

CS Invocations*

+

_

+

Clipper Invocations*

+

_

+

Post-Clip Primitives*

+

_

+

Pixels Rendered

+

_

+

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