Clipper Invocations

The Clipper Invocations metric represents the number of primitives processed by the Clipper.

Examples

  • If you render 100 triangles and clipping is enabled, the Clipper Invocations is 100.
  • If you render 100 triangles and clipping is disabled, the Clipper Invocations is 0.

Improving Performance

In most cases you do not have to care about the clipper performance on Intel® HD Graphics 2000/3000 GPUs because these graphic processors utilize a fast clipping algorithm implemented in silicon.

For more information on enabling/disabling hardware clipping read the Microsoft* DirectX* SDK documentation.

See Also

Post-Clip Primitives
Post-GS Primitives
Primitive Count

For more complete information about compiler optimizations, see our Optimization Notice.