GPU Metrics for Devices Based on Intel® Processor Codenamed Bay Trail

This section describes all metrics accessible with the Intel GPA when analyzing OpenGL ES* workloads on Intel® processor codenamed Bay Trail.

Legend:

- System Analyzer
- System Analyzer System View
- Graphics Frame Analyzer
- Platform Analyzer

Input Assembler

Vertex Count

+

_ +

Primitive Count

+

_

+

Vertex Shader

VS Invocations

+

_

+

VS EU Active

+

+

+

VS EU Stall

+

+

+

Rasterizer

Clipper Invocations

+

_

+

Post-Clip Primitives

+

_

+

Early Z Passed

+

_

+

Early Z Failed

+

_

+

Fragment Shader

FS Invocations

+

_

+

FS EU Active

+

+

+

FS EU Stall

+

+

+

Samples Killed in FS

_

+

_

GPU Metrics

GPU Duration

+

_

+

GPU Clocks

+

_

+

GPU Busy

+

+

+

Core Frequency

+

+

+

GPU Time Elapsed

_

+

_

Execution Units

EU Active

+

+

+

EU Stall

+

+

+

Output-Merger

Blended Fragments

+

_

+

Samples Written

+

+

+

Alpha Test Fails

+

+

+

Memory Metrics

GPU Memory Writes

+

_

+

GPU Memory Reads

+

_

+

Control Shader

TCS EU Active

_

+

_

TCS EU Stall

_

+

_

Evaluation Shader

TES EU Active

_

+

_

TES EU Stall

_

+

_

Geometry Shader

GS EU Active

_

+

_

GS EU Stall

_

+

_

Compute Shader

CS EU Active

_

+

_

CS EU Stall

_

+

_

For more complete information about compiler optimizations, see our Optimization Notice.