Vertex Count

The Vertex Count metric shows the number of vertices that entered the pipeline.

Examples

  • If you render 100 points, the IA stage assembles 100 point primitives with 100 vertices total, and the Vertex Count is 100.
  • If you render two triangles as a triangle list, the IA stage assembles two triangles with six vertices total, and the Vertex Count is six.
  • If you render two triangles as a triangle strip, the IA stage assembles two triangles with four vertices total, and the Vertex Count is four.

Improving Performance

To minimize the number of vertices sent to the pipeline and thereby improve vertex processing performance, use graphics primitives that minimize the amount of data being sent to and processed by the GPU, such as using single triangle strips.

For more complete information about compiler optimizations, see our Optimization Notice.