Default Keyboard-Shortcut Assignments

This information only applies to analyzing Windows* OS workloads.
The System Analyzer HUD features the ability to enable Microsoft DirectX* overrides. By using the keyboard-shortcut assignments listed below, you can run a number of experiments to help isolate performance bottlenecks.

TIP

Some games might be using a particular keyboard-shortcut combination. If a default keyboard shortcut does not appear to be working with your game, you can assign new keyboard shortcuts. For information on how to assign a different capture keyboard shortcut, refer to Customizing the Keyboard-shortcut Assignments.

With the keyboard shortcuts you can capture frame and trace files, pause and resume the application, apply override modes, and switch between System Analyzer HUD modes.

NOTE

Some games and applications trap all keystrokes, so keyboard shortcuts within the Intel GPA do not work. In this case, to create frame/trace capture files you can:

  • Use Capture Frame/Capture Trace buttons of the System Analyzer.

  • Set up a trigger in the Graphics Monitor to automatically create frame/trace capture files when certain conditions occur, for example when FPS is 20.

Depending on your target system, different override modes might be available.

Action

Keyboard Shortcut Assignments

Frame Capture

Ctrl+Shift+C

Toggle Play/Pause

Ctrl+Shift+P

Next Frame

Ctrl+Shift+N

Trace Capture

Ctrl+Shift+T

Change Display Mode

Ctrl+F1

Change Profiled DX Device

Ctrl+F5

Change HUD Location

Ctrl+F6

Change Metric Group

Ctrl+F7

Disable all Overrides

Ctrl+Alt+K

Null Hardware

Ctrl+Alt+H

Disable Draw Calls

Ctrl+Alt+N

1x1 Scissor Rect

Ctrl+Alt+4

Show Wireframe

Ctrl+Alt+U

Texture 2x2

Ctrl+Alt+5

Simple Pixel Shader

Ctrl+Alt+Y

Disable Texture Filtering

Ctrl+Alt+F

Disable Z-Test

Ctrl+Alt+Z

Disable Z-Write

Ctrl+Alt+R

Cull None

Ctrl+Alt+1

Cull Clockwise

Ctrl+Alt+2

Cull-Counter Clockwise

Ctrl+Alt+3

Disable Alpha Blending

Ctrl+Alt+L

Disable Alpha Test

Ctrl+Alt+T

Overdraw Visualization

Ctrl+Alt+V

FPS Limit

Ctrl+Alt+G

Since the Null Hardware override mode blocks all GPU work, the System Analyzer HUD does not update while Null Hardware is in effect. Therefore, Null Hardware is applied for two seconds and then automatically resets. You will see the display "freeze" while Null Hardware is active. The Null Hardware override is only available on computers using Intel® HD Graphics.

On Intel GPUs Intel HD Graphics 3000/2000 and lower, the Null Hardware override implementation requires that all GPU work is blocked. As a result, the System Analyzer HUD is "frozen" while Null Hardware is active. On Intel GPUs higher than Intel HD Graphics 3000/2000, this is no longer a requirement and the System Analyzer HUD continues to update while Null Hardware is active and you must manually toggle the override off.

See Also

Customizing the Keyboard-Shortcut Assignments
Using the Pause/Play Keyboard Shortcut

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