Results for:
579 Search Results

How to Build a Custom Audio Editor with Unreal Engine* for Sound Spatialization in VR

Added 06/01/18

Unreal Engine* from Epic Games has a powerful virtual reality (VR) editor option, but something they did not include is the ability to edit and place sounds while inside VR. It can be troublesome to have to constantly restart the editor after adjusting a sound to test what it sounds like in VR....

Code Sample: Custom Audio Editor Tool with Unreal Engine* for Sound Spatialization in VR

Added 05/30/18

This Code Sample show you step-by-step on building a useful tool for VR devs using Unreal Engine that leverages the power of intel CPU’s. Unreal Engine has a powerful virtual reality editor option, but something they did not include is the ability to edit and place sounds while inside VR. It can...

Optimizing VR Hit Game Space Pirate Trainer* to Perform on Intel® Integrated Graphics

By Cristiano Ferreira (@cristianohh), Dirk Van Welden (@quarkcannon), and Seth Schneider (@SethPSchneider) Space Pirate Trainer* was one of the original launch titles for HTC Vive*, Oculus Touch*, and Windows Mixed Reality*. Version 1.0 launched in October 2017, and swiftly became a phenomenon,...

Spearhead Games*: From Leaving AAA to Making a Time-Traveling Columbo

Added 05/24/18

Like a lot of the indie studios that have cropped up over the last few years, Spearhead Games*' founders, Atul Mehra and Malik Boukhira, were originally AAA developers. The pair met when they were working at EA in Montreal on a project that wasn't looking very healthy.

Why Survival Sim Frostpunk* is Eerily Relevant

Added 05/21/18

The idea for Frostpunk actually predates This War of Mine's development. Originally, 11 Bit Studios made a prototype for a city simulation game called Industrial. But as with the company's other games, Industrial went through a long process of iteration, to the point where the final game is...

CardLife*'s Liberating World is a Game Inside a Cardboard Creation Tool

Added 05/17/18

With Robocraft*, its game of battling robots, Freejam* made its love for user-generated content known. With its latest game, the studio is going back to the ultimate source of user-generated content: the humble sheet of cardboard. Not so humble now, however, when it's used to craft an entire...

Downpour Interactive* Is Bringing Military Sims to VR with Onward*

Added 05/16/18

While there's no dearth of VR (virtual reality) shooters out there, military simulation games enthusiasts searching for a VR version of Arma* or Rainbow Six*, where tactics trump flashy firefights, don't have many options. Downpour Interactive* founder Dante Buckley was one such fan, and when he...

Dauntless*: Making a Different Kind of Monster Hunting Game

Added 05/11/18

A compelling multiplayer game is a great way of bringing those large communities together. That's how the idea for Dauntless, and its free-to-play business model, originated. It's part of a small but growing number of titles in the niche hunting-action genre.

Stellaris 2.0*: Rebuilding the Galaxy

Added 05/09/18

The Imminent 2.0* update is one of the most ambitious the studio has worked on, and one that the team has been developing on the side as far back as Utopia*, which launched in April last year.

Icons: Combat Arena* Aims to Usher in a New Era of Platform Fighters

Added 05/02/18

Gathering community feedback so early in the development process has always been a part of the developers' plans. Those responses help them identify problems they should work on, as well as which aspects of the Icons' roster need improvement.

Cute Cats and Spaceships: How Stardrop's Creator Conquered Burnout

Added 05/02/18

Stardrop is a first-person sci-fi adventure game that follows Aryn Vance, a salvage and rescue operator who strips down abandoned spaceships for resources. One day, she and her partner decide to investigate a strange distress signal, and they soon get caught up in trying to solve the mystery behind...

Challenges and Tradeoffs on the Road to AR

Anyone involved in virtual reality over the course of the past few years, whether as a developer of VR, as a user of VR, or simply tracking the industry's progress, will agree there's a word they've heard a few times too many: Holodeck*. The well-trod Star Trek concept has become a threadbare...

Star Trek*: Bridge Crew and VR's New Frontiers

Star Trek: Bridge Crew is a successful VR game because it adheres to known best practices for a great VR experience, as captured in the Intel VR guidelines. If you are thinking about creating a new VR title, download the guidelines today to give yourself the best possible chance for success.

Digital Painting: A Fast-Paced Process

In concept art, the shorter the time between an abstract idea and a concrete visual, the better. This applies to any industry where concept art is involved, but speed is especially important in the fast-paced development pipelines of the video game industry. Using a digital illustration I made for...

Wendy B. (Intel)'s picture

Intel® Software Innovators at GDC 2018

Manic parrot shootouts, Terminator-style storylines, and “how to be a Viking” tutorials were among demos by Intel® Software Innovator at GDC 2018 in the Intel booth – all using the new

Optimizing the User Experience of VR Games on IA for e-Sports

VR, as a new form of interaction between humans and the virtual world, is able to immerse users by making them feel like they are experiencing the simulated reality. However, it’s not easy to achieve considering the frame rendering budget for VR is 11.1ms per frame (90fps), and you need to render...

Sprint Vector Enhanced with Intel® Core™ i7 Processors

This demo shows how 8th Gen Intel® Core™ i7 processors ensure that the exciting VR game Sprint Vector plays smoothly while on maximum settings, maintaining high FPS natively and reducing any chance of nausea from occurring!

Experience extreme speeds and get your adrenaline pumping with...

Viking Days from Intel® Software Innovator Pedro Kayatt

Intel® Software Innovator Pedro Kayatt from VR Monkey shows off their new game Viking Days! 

Pawel L. (Intel)'s picture

API Without Secrets: Introduction to Vulkan* Part 7

We will extend code from the previous tutorial by adding a transformation matrix to the shader uniform data. This way we can see how to use multiple different descriptors in a single descriptor set. In this tutorial, the focus is on buffers, and learn how to use them as a source of uniform data,...

Unreal Engine 4 Parallel Processing School of Fish

Added 03/16/18

General Description of the Flocking Algorithm The implemented flocking algorithm simulates the behavior of a school, or flock, of fish. The algorithm contains four basic behaviors, which are combined to calculate the total position values, speed, and acceleration of each fish. In the proposed...

Using Google Blocks* for Prototyping Assets in VR

This article discusses how to use Google Blocks* to quickly model things in VR, improving the workflow for your virtual reality (VR) projects. Before we delve into using the software, let’s look at a typical workflow.

Duffy, Caitlin's picture

Character Modeling

Character modeling is the process of creating a character within the 3D space of computer programs. The techniques for character modeling are essential for third - and first - person experiences within film, animation, games, and VR training programs. Learn how to design with intent, how to make a...

VR UX: Common Terms

It's easy to get lost in the terminology of VR. In this episode, we define some of the common terms you’ll run into while developing your VR experience.

VR UX: Ubiquitous Interactivity

This episode looks at ubiquitous interactivity: the perception and expectation that all objects in a VR space can be interacted with.


Step Up Your 3D Asset Pipeline

Having a solid creative pipeline for creating assets is important in saving you time and frustration as well as develop a more interactive and playable asset. When creating 3D assets, the process consists of four main parts: preplanning and research, the first pass, implementing and testing, and...

Raw Compute Power of New Intel® Core™ i9 Processor-based Systems Enables Extreme Megatasking

Game studios rely on video-trailers to spark interest in new VR titles, but showing off the experience of a 3D game in a 2D video has always been a challenge, as a simple recording of what the player sees offers only part of the story. One way to solve this – mixed reality – captures the player...

Get Big: Approach Industry Influencers to Build Awareness for Your Indie Game

Getting the word out today means more than sprinkling seeds to the four winds of the web and nurturing the ones that take root. Today's influencers—the streamers, YouTube* gamers and bloggers—can multiply your exposure many times over, and it's important to identify and target the ones that play...

VR UX: Intuitive Controls

In this episode, we look at intuitive controls and how your game or application interacts with objects and environments.

An Approach to Parallel Processing with Unity*

Added 02/28/18

The idea behind this project was to provide a demonstration of parallel processing in gaming with Unity* and how to perform gaming-related physics using this game engine. In this domain, realism is important as an indicator of success. Two different applications were created and then compared to a...

Get Noticed: Packaging Your Indie Game

Packaging your game in the age of downloads and streaming doesn’t end with a cardboard box on a retail shelf. Standing out in today’s competitive and crowded PC games market takes a carefully coordinated plan for telling your story and promoting your game, in effect packaging it. Whether that...

VR UX: Responsive World

Learn how you can—and why you should—create more responsive, immersive, and engaging VR experiences for your users.

Get Noticed: Expanding the Pool of Customers for Your Indie Game

Lead generation and relationship marketing are a lot like dating: you grab someone’s attention, start a committed relationship together, based on mutual exchange and respect, then, when the time’s right, enter into a binding contract. Unlike dating, however, the contract you want isn’t marriage,...

Stand Out From the Virtual Reality Crowd With Mixed-Reality Video

A quick search on the Steam store revealed more than 2000 different VR-enabled apps and games for the PC, the vast majority of which have appeared since 2016. In this context, you want your VR game to grab the eyeballs of potential players, and not let go. Mixed-reality video is a great way to do...

VR UX: Sound Advice

In this episode, learn how to use various types of sounds as tools to drive realism and increase immersion in your VR experience.

Retopologizing VR and Game Assets Using Blender*

This article covers how to both retopologize a mesh to a clean, low-density model, and then UV unwrap that mesh to support adding texture maps to the new model. It also discusses the use of free tools like Blender* and its BSurface add-on for retopologizing a sculpted 3D mesh.

Getting Intel®SDK for OpenCL™ Samples Up and Running in Ubuntu* 16.04 and Eclipse Oxygen*

Purpose of This Document This document describes how to install the Intel® SDK for OpenCL™ applications for Linux* onto Ubuntu* 16.04 and get the Intel® OpenCL code samples up and running in the Eclipse Integrated Development Environment (IDE).

Get Noticed: Attending Your First Event as an Indie Game Developer

This guide explores a classic marketing framework called "the Four Ps". Use it to evaluate your game’s commercial potential, take stock of the competitive landscape, set strategic goals, and create a plan for achieving commercial success.

VR UX: Graphical Integrity

This episode of VR UX discusses graphical integrity and how to use it to implement the next level of realism in your VR experiences.

Parallel Techniques in Modeling Particle Systems Using Vulkan* API

Added 02/06/18

This paper discusses and compares aspects of the implementation of a particle system using CPUs and GPUs supported by a Vulkan-based renderer example. The Vulkan* API is a collaborative effort by the industry to meet current demands of computer graphics. It is a new approach that emphasizes hiding...

Joshua Bancroft (Intel)'s picture

Megatasking: Making Mixed-Reality Magic Work for Your Virtual Reality Game

Green screen, mixed-reality video is an innovative technique that brings the external viewer into the VR universe very effectively. It does this by showing a third-person, in-game perspective that encompasses both the player and the game environment, creating a highly immersive 2D video solution....

Get Ready: Pricing Your Indie Game

Setting the right price for your indie personal computer (PC) game is a key piece of the marketing puzzle, and, in a constantly shape-shifting market, it's a tricky one to nail. The price of your game is so much more than just the money someone hands over; it guides player expectations of quality...

Get Ready: The Four Ps of Marketing for Indie Game Developers

This guide explores a classic marketing framework called "the Four Ps". Use it to evaluate your game’s commercial potential, take stock of the competitive landscape, set strategic goals, and create a plan for achieving commercial success.

Watch VR reunite a group of former N64 developers

Added 01/31/18

The original article is published by Intel Game Dev on VentureBeat*: Watch VR reunite a group of former N64 developers.

VR UX: Fighting VR Sickness

In this episode of VR UX, learn about VR sickness and some tricks that can help make the experience more comfortable and immersive for your users.

Clapfoot: The Seven-Year Overnight Success Story

Added 01/29/18

Indie studios are lucky to survive a few years, let alone seven like Clapfoot has. And 2017 is by far the best year the Toronto developer has ever had.

Video: Stonepunk Studios Dreams in VR

Added 01/26/18

The original article is published by Intel Game Dev on VentureBeat*: Video: Stonepunk Studios dreams in VR.

Threaks is on a Mission to Elevate Germany’s Indie Community

Added 01/26/18

Instead of having a single person dictate the vision for a game, everyone in the Hamburg-based studio contributes their ideas. To choose a theme for the next game that can incorporate those contributions in some way, while also making sure that the production doesn’t become too bloated.

Fantastic Contraption Pioneers Mixed-Reality Virtual Reality Game Trailers

Virtual Reality (VR) game trailers require rigorous planning and production, because the job of communicating activity in a 3D world through a 2D video can be challenging.

Schell Games: Former Disney VR Creative Director Wants to Make the World a Better Place

Added 01/24/18

VR and AR, then, are important focal points for Schell Games and its 110 staff, but Schell is a big believer in diversity’s ability to make a company stronger and thus doesn’t like to put the studio in a box. So the studio makes VR and AR games, but it also develops games for other platforms too.

Watch How VRWERX Built a Virtual Haunted House

Added 01/24/18

Universal Studios is no stranger to horror movies. So it makes sense that the creators of a virtual reality horror game happen to work on the studio lot. And recently, VRWERX managing partners Alex Barder and Russell Naftal invited us to their office to find out what it takes to build thrilling VR...

VR UX: Social Safety

This episode of VR UX gives you insight into how to provide a safe environment and experience for your users in a multiplayer or social VR setting.

Get Ready, Get Noticed, Get Big: A Practical Guide to Marketing Your Indie Game

Intel’s new Get Ready, Get Noticed, Get Big initiative is designed to help indie game developers with vital tools, information, and guidance during each stage of the marketing process. This marketing guide is a go-to resource packed with current content for vital individuals and small teams trying...

Cuphead’s Creators Get Back to Normal After Their Colossal — and Exhausting — Year

Added 01/22/18

Indie developers usually struggle to get press coverage and attention for their game. But StudioMDHR was fortunate enough to have a huge following years before Cuphead came out. A lot of that is due to Cuphead’s impressive art style; it really doesn’t look like any other game. It also helped that...

Grab Games: Reimagining Esports Behemoth League of Legends for the Ar Age

Added 01/19/18

Borquez and Grab have been exploring VR and AR since 2013, as that first wave of excitement was just starting to gain momentum. “We got in there really early,” says Borquez. It was even before people started talking about motion-sickness. It was almost a foreign concept to put a headset on someone’...

Video: Funomena’s Quest to Create Magic

Added 01/17/18

No question, VR is the new frontier for developers. They have to rethink everything they know about game design. The new technology also requires a different way of thinking when it comes to selling VR games and building a community around them.

Gwent’s Cards: Testing the Limits of Crazy

Added 01/16/18

Gwent is meant to be the kind of game you can pick up in 15 minutes. Everything has to be easy to understand, or at least be clear. Entry level cards, for instance, are typically accompanied by a concise single sentence explanation that a novice can immediately grasp.

VR UX: Physical Foundations

In this episode of VR UX, learn how to increase a user’s comfort, safety, and immersion in your environment by setting up a physical foundation.

Warframe: A Success Story Built on Player Respect

Added 01/15/18

One of our philosophies from the beginning has been that we experiment and take calculated risks with the game to keep everything as fresh as possible, keep players interested over time.

How to Install Vulkan* APIs for UE4

  New Paths, New Possibilities

How Arizona Sunshine Racked up $1.4 Million in Sales in One Month

Added 01/10/18

No question, VR is the new frontier for developers. They have to rethink everything they know about game design. The new technology also requires a different way of thinking when it comes to selling VR games and building a community around them.

Saber Interactive: Classic Shooters Show Off Technical Chops

Added 01/09/18

With Quake Champions, Saber Interactive has set itself the task to make a modern Quake: frenetic and crazy as it ever was, but with larger-than-life champions, each with their own hooks and special abilities. It’s a fusion of the grim and gothic original, the heady, explosiveness of Quake III Arena...

Vulkan* APIs for Unity*

  Forging ahead

Why One Man Returned to Indie Dev After 20 Years

Added 01/07/18

People understand what an indie game is now. When you buy certain triple-A games you basically know what you’re getting — it’s going to be like the last one, but with a few more things. Whereas people who go out searching for indie games are looking for things that they can’t get anywhere else,...

VRWERX: Intent on Scaring the Crap Out of You

Added 01/06/18

The brief history of modern VR is a history of scaring people. Even a whimsical adventure can elicit moments of terror if you find yourself standing on the edge of a cliff or trying to make a huge jump. Overt horror experiences, then, can be truly terrifying, but virtual reality studio VRWERX and...

Introduction to Virtual Reality Webinar

This Webinar will introduce virtual reality (VR) concepts and discuss:

  • How to integrate a Unity* application with the Oculus Rift*.
  • Adding a first person character for Oculus Rift* and code walkthrough of adding the character to the Unity Scene.
  • How to integrate...

Hardware-Accelerated Video Decode in Unity*

This tutorial teachs you how to merge the hardware decode path within Unity* software. The main components within this solution are the creation of an external video texture mapped to Unity software, the creation of the media player, and the calls exposed to Unity software.

How Funcom* Reinvented a Five-Year-Old MMO with Secret World Legends*

Added 12/02/17

he Secret World launched in the summer of 2012, quickly gaining praise for its elaborate, conspiracy-filled story, fully voiced NPCs, and unconventional quests. It was Funcom’s third massively multiplayer online game, but completely unlike Age of Conan or Anarchy Online.

Hey Game Developers: Enter to Win an iBUYPOWER Revolt 2 and More!

Added 12/01/17

The original article is published by Intel Game Dev on VentureBeat*: Hey game developers: Enter to win an iBUYPOWER Revolt 2 and more!.

Character Animation: Skeletons and Inverse Kinematics

Added 11/21/17

This paper introduces some basic and intermediate principles for using skeletons with both Inverse Kinematics and a top-down rotation system to move animated characters called Forward Kinematics. Along the way, it may answer some of your burning questions. When you’re done reading, hopefully you’ll...

An Introduction to Neural Networks With an Application to Games

Added 11/19/17

Speech recognition, handwriting recognition, face recognition: just a few of the many tasks that we as humans are able to quickly solve but which present an ever increasing challenge to computer programs. The biological structure of the human brain forms a massive parallel network of simple...

Boss Key’s Lawbreakers: The Return of Cliff Bleszinski

Added 11/18/17

building a company from scratch, convincing a team to uproot lives and families and move from around the country to Raleigh, NC, and designing a new game in a crowded marketplace, was all in the gaming public's overbearing interest.

VR Developer Tutorial: Testing and Profiling the Premium VR Game

Optimization is one method you can use to experience a high-quality game if the hardware is not yet fully capable of achieving the high performance required for an immersive VR experience. Finding the bottlenecks during game optimization requires a comprehensive use of various tools and methods...

Portland Virtual Reality Meetup October 23, 2017

Added 11/16/17

Brent Insko, Intel Lead Software Architect in Virtual Reality Center of Excellence, presented talk on OpenXR* and the future of AR/VR/MR gaming.

Highlights of Portland Virtual Reality Meetup October 23, 2017

Added 11/16/17

Brent Insko, Intel Lead Software Architect in Virtual Reality Center of Excellence, presented talk on OpenXR* and the future of AR/VR/MR gaming.

The Most Useful Day an Indie Dev Can Spend in Your Community

Added 11/15/17

One programmer’s roadblock is another’s solvable challenge; one designer’s integration problem is another’s proven success. The camaraderie among this cadre of committed professionals has been a source of its emergence as a powerhouse source of creativity.

Video Exclusive: Telltale Games…Storytelling Superstars

Added 11/15/17

For Telltale Games, what started with a poker game evolved to be one of the most storied game developers working today.

Indie Devs Have Friends

Added 11/14/17

The original article is published by Intel Game Dev on VentureBeat*: Indie devs have friends.

What Is The Best Way to Game on a Road Trip? GamesBeat Decides

Added 11/13/17

We are talking road-trip games on the GamesBeat Decides podcast this week. PC gaming editor Jeffrey Grubb and reviews editor Mike Minotti talk through their memories of playing video games on America’s highways, at Disney World, and that one Shoney’s in Central Ohio.

Video exclusive: Supergiant Games… Tree-Hit Combo

Added 11/12/17

Supergiant Games burst onto the indie scene with the award winning Bastion, backed by an amazing story of a handful of developers crammed into one house, chasing the game-making dream.

Hob And The Art of Runic Games

Added 11/11/17

The original article is published by Intel Game Dev on VentureBeat*: Hob and the art of Runic Games.

It’s a Kind of Magic…

Added 11/09/17

The original article is published by Intel Game Dev on VentureBeat*: It’s a kind of magic….

Video Exclusive: Other Ocean…a Classic Approach

Added 11/07/17

The original article is published by Intel Game Dev on VentureBeat*: Video exclusive: Other Ocean…a classic approach.

Get Ready, Get Noticed, and Get Big with the Intel® Game Dev Program

Learn all about the Intel game dev program by visiting the Intel® Developer Zone

Primordian’s weird and alien world was created by a World of Warcraft art lead

Added 10/31/17

Primordian is the result of that; a VR FPS set on an alien world at the center of the universe. It’s very much a world of two halves, as one side is constantly shrouded in darkness, while the other enjoys infinite daylight. This has given rise to two distinct cultures who typically keep to their...

Sharing VR Through Green Screen Mixed Reality Video

Virtual Reality (VR) is an amazing experience. However, it’s also a solo experience that can be hard to describe to anyone yet to don a headset and make the leap into that virtual world.

People Can Fly v3.0

Added 10/30/17

Knowing your core skillset and making waves with innovations in that space is a smart way to keep focused and establish your brand identity. For People Can Fly, that identity was formulated back in 2005 when the studio legally came into being, though the original personnel had been working on the...

Ultimate Epic Battle Simulator (UEBS): More Than Penguins vs. The Santa Army

Added 10/28/17

Weaver working solo means just that. The contract work and development of Ultimate Epic Battle Simulator (UEBS) is all his own. The limited studio footprint meant that his prediction of a VR game supporting a solo goal was accurate. “I created a game called The Last Sniper VR, he says, “and that...

En Masse: Shifting and sharing with the times

Added 10/27/17

After a founding in South Korea, and opening West in 2009, En Masse has introduced and expanded the online action-RPG Tera with impressive fortitude and longevity. Emerging at a time when games from South Korea and elsewhere were still trying to find a foothold in the western market, En Masse...

Indie games + press + peers = MIX

Added 10/26/17

Of any professional fraternity, the bond between indie game developers is fierce. Whether sharing stories, suggestions, and solutions at meet-ups or simply offering moral support, help is easy to find. But where time-taxed indie devs can struggle is in the nuances of the business: promoting,...

Midair takes flight

Added 10/24/17

The original article is published by Intel Game Dev on VentureBeat*: Midair takes flight.

Open book: Fractured Space developed in broad daylight

Added 10/24/17

CEO of Edge Case Games, the studio behind Fractured Space, light-heartedly introduced how this large-scale, space-based capital ship combat game took shape

‘Upgrade Your Rig’ Weekly Giveaway: Assassin’s Creed & more

Added 10/23/17

Assassin’s Creed Origins is is more compelling and complex than ever, but there’s still plenty of leaping from great heights, great feat of acrobatic grace, and stabbing.You can get your hot little hands on it when it comes out on October 27, and shell out the cash – or you can enter to win your...

Social Media Can Be an Indie’s Best Friend

Added 10/23/17

The gameplay is all defined by numbers, and you're constantly going back and forth between tweaking those numbers and then adjusting things like how high platforms can be in your levels, playing through with them, seeing how it feels, and then going back through that process again

We will SMITE thee

Added 10/22/17

Paladins opens the studio’s style to a broader audience through its gameplay focus and art style. Sure, you can kick off a new game—in this case, Paladins, which is still in testing with supporters and Intel is providing the smoothest route for gamers to get involved, allowing lower-end PC gamers...