OpenGL ES 3.2

Open Graphics Library for Embedded Systems (OpenGL ES) is an Application Programming Interface (API) to graphics hardware. OpenGL ES 3.2 API supports 2D/3D graphics rendering and is backward compatible with previous OpenGL revisions (for example 3.1, 3.0, 2.0, or 1.1).

The entire information set of OpenGL ES2 can be located at, while the specification can be located at

For more complete information about compiler optimizations, see our Optimization Notice.