3357 Search Results

The Rise of the Independent Game Developer

Independent developers might not have as many resources as their larger studio counterparts have to offer, but it seems that the barrier to game development at least has been made a little bit easier to jump lately. A recent announcement from Unity...

How Intel's Haswell Disrupts the PC Ecosystem for the Better!

            I’m sure most of you have already heard a lot about Intel’s Haswell set of chipsets being publicly named the 4th Generation Core™ Processors with Intel® Iris™ and Intel® HD Graphics by now.   So I’ll take a slightly different tack than...

Full-screen DirectX* desktop apps using the Flip Presentation Model

I've been messing around with the new Flip Presentation Model introduced in Windows* 8 (and on Windows* 7, with the Platform Update).  I'll have another post soon explaining my ulterior motives for wanting this, but for now here are a few notes on...

How GRID 2 and Intel Iris™ Graphics brought me into the fold...

If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.   In middle and high school I raced remote controlled cars.  You can’t easily go out and race cars after school...

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.

Outdoor Light Scattering Sample

How to implement high-quality light scattering effects into large outdoor environments in real time.

Virtual Trackpad

How to implement an on screen virtual track pad for control of UI segments in a game.

HTML5 Canvas - Tap & Rotate Player with Arctangent

Great code sample showing how to set up move, aim and shoot for a given player on screen.

The Ridiculous Tablet vs PC Debate

[Opinion: The Ridiculous Tablet vs. PC Debate that wasn't] Let me just get this out of the way so you know where I stand. Tablets are another PC form factor. It's just that simple. To claim otherwise comes off as trying to be sensationalistic to...

D.I.C.E Summit 2013: Live Stream of Sessions

Watch live video from DICE on www.twitch.tv D.I.C.E (Design, Innovate, Communicate, Entertain) Summit 2013 is happening this week! Intel is sponsoring the D.I.C.E Summit in London, which sees some of the biggest names in the video games industry...

Getting Someone to Know What They Know

Have you ever tried to explain something that is second nature to you?  It’s difficult if not impossible to recall even important details all at once.  In working with a knowledgeable source, they often don’t know what all you don’t know- that is, a...

Developers and the psychology of social gaming

It’s probably a familiar scenario to most of us; we log on to our favorite social networking site, say, Facebook, and are instantly greeted with at least 5 new invites/pleas for new farm animals, jewels, or some kind of candy. Annoying? Yes....

Developers of Indie Games Continue to Gain Important Ground

Indie developers and indie games are in the news lately, especially as major consoles like Microsoft’s Xbox move to make publishing ever more easier for smaller studios: "After lots of pressure by the public, gamers and game developers alike,...

App Wars: Who buys the most, and why?

A recent report from mobile app statistics clearinghouse App Annie revealed that Japan is now the largest app market in the world, outpacing the United States. Combined sales generated from sales in Google Play and the Apple Store beat out the U.S...

Intel at DICE Summit 2014

Intel is excited to announce that we’re the platinum sponsors for this year’s 2014 D.I.C.E. Summit! Please stop by the D.I.C.E. Arcade area to catch a glimpse into both Intel and Havok’s latest gaming platform directions, technologies, and solutions...

Intel® RealSense™ and Gaming

Last Updated September 28, 2016

This post originally appeared on the Soma Games blog and is printed here with permission. If you were watching at CES you may have seen Intel unveil their RealSense initiative. This is really an evolution of the Perceptual Computing initiative they...

Hello World & #GDC2014 Party Cheat Sheet

For those that program (or are learning to program), the convention is that one's first program is called "Hello World," where, as the name implies, the quest is to get the display (whatever it may be) to show "Hello World." In this case, this is my...

GDC 2014: What to Look Forward To

This week, March 17-21, the world’s largest professionals-only game industry event will kick off in San Francisco, California at the Moscone Convention Center in San Francisco, California. The Game Developers Conference, or GDC, is an amazing event...

Iridium Studios: Voice Commands, FPS, and Intel® RealSense™

Note:  If you're interested in Intel® RealSense™, then you'll want to check out the 2014 Intel® RealSense™App Challenge, a contest intended to encourage innovative apps that take advantage of everything that perceptual computing has to offer. Using...

Intel® Graphics Virtualization Update

Traditional business models, built on graphics and visualization usages such as workstation remoting, VDI, DaaS, transcoding, media streaming, and on-line gaming, are beginning to draw open source attention, worldwide. Employees are becoming mobile...

Spotlight on Intel® University Games Showcase at GDC

At GDC 2014 this past March, Intel debuted the inaugural “Intel® University Games Showcase”, an event focusing on outstanding student game projects from universities all over the United States. 12 student project teams from nine different...

Submissions open: High Performance Parallelism Gems

We have all had our little discoveries and triumphs in identifying new and innovative approaches that increased the performance of our applications. Occasionally we find something more, something that could also help others, an innovative gem. You now have an opportunity to broadcast your successes...

2014 Intel Buzz Workshop Series

2014 Intel Buzz Workshop Series Be Innovation! HOLD THE DATE San Francisco - Wednesday, July 16th, 2014   The 2014 Intel Buzz Workshop series is back by popular demand! This series of community workshops is designed to help professional game...

Game autoconfiguration

Getting a game configured so it runs just right can be delicate. It's great for your players when your game configures itself automatically. Does your game autoconfigure? If so, how do you do it? If not, why not? There are a few ways to do...

Analyzing OpenGL* games with Intel® GPA

Intel® GPA is a great tool for real-time and offline game analysis. It supports DirectX* on Windows* and OpenGL* ES on Android* today, so there's no direct support for OpenGL. What can you do if your game uses OpenGL? There is hope. We'll look at...

An investigation of fast real-time GPU-based image blur algorithms

Explains blur filters, how to apply for different hardware types, and other optimizations.

Direct3D 12 Overview Part 2: Pipeline State Object

As stated in Part 1 of this series, the main goal of D3D 12 is to reduce CPU overhead. To make it more efficient running render commands sent to the CPU. Which leads us to the first new feature of D3D 12 we will discuss, the Pipeline State Object or...

Mother Necessity: Meet RealSense

So the Intel® RealSense™ App Challenge 2014 has just been launched, but what's the skinny about what it is & how to get in? Resident Nerd Herder Eric Mantion attempts to answer the most common questions...

Direct3D 12 Overview Part 3: Resource Binding

In Part 2 we discussed the Pipeline State Object, or PSO, and the benefits of removing the hardware mismatch overhead. Now we move on to Resource Binding and how the D3D 12 teams plans to reduce CPU overhead in this area. To being this discussion we...

Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.

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