3243 Search Results

How to display call count in VTune™ Amplifier XE command line?

VTune™ Amplifier XE supports hardware PMU event-based sampling collection with call stack info & call count.  For example: # amplxe-cl -collect advanced-hotspots -knob collection-detail=stack-and-callcount -- ./primes.icc If you want to see...

Direct3D 12 Overview Part 5: Bundles

We have finished covering the new Render Context in D3D 12. We have seen how D3D 12 gives control back to the game, getting it ‘closer to the metal’. Our last discussion covered Descriptor Heaps and Tables, how they replace bind points and create a...

Interview with Developer Ina Yosun Chang

Note:  If you're interested in Intel® RealSense™, then you'll want to check out the 2014 Intel® RealSense™App Challenge, a contest intended to encourage innovative apps that take advantage of everything that perceptual computing has to offer. Using...

Meet the 2014 App Latina- Mexico Winners

Finding a movie?  Done!  Waiting in line for tickets?  Not necessary; you have a reserved seat.  And not getting the results of the latest match in the World Cup until after the movie?    With the newest app winners in Intel’s App Latina Innovation...

MPI One-Sided Communication

In this continuation of the blog, Hybrid MPI and OpenMP* Model, I will discuss the use of MPI one-sided communication and demonstrate running a one-sided application in symmetric mode on an Intel® Xeon® host and two coprocessors connected via PCIe...

SIGGRAPH 2014: DirectX 12 on Intel

This week at SIGGRAPH 2014 Intel is showing a technology demo using Microsoft's upcoming DirectX 12 API that highlights the strong relationship between performance and power. In the demo we render a scene of 50,000 fully dynamic and unique ...

Multitasking on Android with Miracast extended screen app!

I just saw a sample app from Intel developers that lets me run a social networking app on the big screen while I run another app on my Android tablet.   Wow - Multitasking!!!  It's called Intel Social Cast (sample app) and it lets you launch your...

Will my Android App still run with ART instead of Dalvik?

  With Android L, the virtual machine compiler will move to ART (Android RunTime) and only ART for 64 bit. So what do we know about ART vs Dalvik and what does it mean for App code? ART is an  AOT (ahead of time) compiler meaning that dex2oat runs...

Direct3D 12 Overview Part 4: Heaps and Tables

In Part 3 we discussed new efficiencies for Resource Bindings in D3D 12. How resource hazards, lifetime and memory management tracking has been simplified. We are not done discussing the changes to resource binding however. There is one more...

Mission Possible: Making Math Fun Through Games – An Education Hackathon

  The Intel® Code for Good Math Game Event was a rather ambitious undertaking for two reasons. First, the topic of math and figuring out a strategy to make it fun and educational is a tough mission in and of itself. Secondly, the hackathon was a...

Write, run and debug a Crosswalk application

Last updated: August 7, 2014

By Elliot Smith and Gao Chun Overview Crosswalk is a runtime for web application that lets you create high-performance, feature rich mobile applications using web technologies. It was introduced in this article. Here we explain how to create a...

Ultimate MakerSpace Launches at Intel Developer Forum

If you've been to some of Intel's events, especially ones for developers, you know that every so often there's something amazing that happens. If you attended Elements, you remember the bumper cars and video arcade.  If you attended CES in 2010...

New book: Multithreading for Visual Effects

Last updated: August 4, 2014By James R.

Several authors from DreamWorks Animation, Pixar, Side Effects, AMD and Intel got together to write a book based on the Siggraph 2013 course on Multithreading in Visual Effects. The material in the book is greatly expanded and updated from the...

Several Methods of Power Optimization in Android* Devices

Introduction Development of today’s Android* devices and the applications for those devices includes focusing on continuous improvement on power optimization to reduce power consumption and prolong battery life for the mobile device. Generally,...

Using Intel® VTune™ Amplifier XE 2015 Beta co-existing with XE 2013

When you installed old VTune(TM) Amplifier XE 2013, the installer will detect prior product and ask you to uninstall it first then install new Update. Now if you install VTune(TM) Amplifier XE 2015 Beta, the installer will not ask above and...

Flash* CC To HTML5

Last updated: August 2, 2014

by Dave Gámez Adobe Flash* has always been a great tool for publishing rich interactive content being games, apps or rich experiences for the web and other platforms. One of the latest updates of Flash CC includes support for the new HTML5 Canvas...

Meshcentral.com - Now with ChromeOS support!

Words can’t start to describe how many hours, days and weeks of absolutely hair pulling insane work Rick Edgecombe has put into this. Something that many did not think was even possible, but it’s done and released… the Mesh Agent for ChromeOS...

Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.

Meshcentral - New Mesh Agent Local Management

This week brings another big feature to Meshcentral. I am very happy to announce that the latest version of the Mesh Agent v184 now has local built-in web based management! You now can use both Meshcentral.com to manage all your devices over the...

Direct3D 12 Overview Part 3: Resource Binding

In Part 2 we discussed the Pipeline State Object, or PSO, and the benefits of removing the hardware mismatch overhead. Now we move on to Resource Binding and how the D3D 12 teams plans to reduce CPU overhead in this area. To being this discussion we...

Mother Necessity: Meet RealSense

So the Intel® RealSense™ App Challenge 2014 has just been launched, but what's the skinny about what it is & how to get in? Resident Nerd Herder Eric Mantion attempts to answer the most common questions...

AnDevCon Boston 2014 Intel Keynote: Going Native

If you were lucky enough to attend AnDevCon Boston 2014, hopefully you got a chance to listen to Jeff McVeigh’s keynote titled “Going Native – Delivering Exceptional User Experiences with Cross-Platform Native Development Tools”.  The entire keynote...

Processing Arrays of Bits with Intel® Advanced Vector Extensions 512 (Intel® AVX-512)

As announced last week by James, future Intel Xeon processors will add support for byte and word processing in AVX-512. It is therefore time to revisit my blog from last year, where I showed how to use Intel AVX2 for checking if a bit is set in an...

Developer API Documentation for Intel® Performance Counter Monitor

  The Intel® Performance Counter Monitor (Intel® PCM: www.intel.com/software/pcm) is an open-source tool set based on an API. This API can be used directly by developers in their software. Besides the API usage example in the article, other samples...

Direct3D 12 Overview Part 2: Pipeline State Object

As stated in Part 1 of this series, the main goal of D3D 12 is to reduce CPU overhead. To make it more efficient running render commands sent to the CPU. Which leads us to the first new feature of D3D 12 we will discuss, the Pipeline State Object or...

Are Your Apps and APIs Secure Enough?

Last updated: July 21, 2014

by Jonathan Stark Advanced Persistent Threat If you’re building apps for business, you have to take security seriously. You can bet your clients do. According to a recent study by the Poneman Institute, 83% of enterprise IT managers believe...

Intel PCM Column Names Decoder Ring

When Intel Performance Counter Monitor (Intel PCM) is generating csv files as output, short names are used as column headers. This helps to keep the table width at a manageable size if the data is loaded in a spreadsheet program. However, it makes...

Additional Intel® AVX-512 instructions

Last updated: July 17, 2014By James R.

Additional Intel® Advanced Vector Extensions 512 (Intel® AVX-512) The Intel® Architecture Instruction Set Extensions Programming Reference includes the definition of additional Intel® Advanced Vector Extensions 512 (Intel® AVX-512) instructions....

Direct3D 12 Overview Part 1: 'Closer To The Metal'

At GDC 2014 Microsoft announced what can be considered the most exciting news for PC Gaming in 2015. The next iteration of Direct3D, version 12. D3D12 is a return to low level programming, it will give more control to game developers and introduce...

Troubleshooting OFED* for Use with the Intel® MPSS

This is a list of what are hopefully helpful hints for troubleshooting problems with OFED* and InfiniBand* when used with the Intel® Xeon Phi™ coprocessor. 1) Finding Documentation The primary sources for information on OFED for the Intel Xeon Phi...

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