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The Best of Modern Code | February

How do you delete a bit or solve and isotropic acoustic 3D wave equation?

Intel announces that we are moving from beta support to full official support for the Vulkan* API on Windows going forward.

Vulkan* targets high performing real-time 3D graphics applications, like games, while giving low-overhead hardware control over GPU acceleration to developers. Vulkan* utilizes many open-source libraries and utilities, and promises great performance...

MeshCommander v0.4.4 released

Now that Intel® AMT 11.6 is released, it’s finally time to circle back and highlight a big new feature of 11.6 that has been in the works for a long time: Web Storage and the ability for the default Intel® AMT web UI to be replaced. Ever since the...

Game Dev February

The Fab Five: Game Dev Content | February

The most popular game developer information from Intel® Developer Zone experts, Intel® Software Innovators, and Intel® Black Belt Software Developers.

Intel® IoT Developer Kit: Your Gateway to Commercial Cloud Solutions with Microsoft Azure* IoT

By Joe W., Last Updated February 13, 2017

Microsoft Azure* paired with the Intel® IoT Developer Kit provides developers with a full set of development tools – from the edge to the cloud.

Intel® Ultimate Coder Challenge for IoT: What is Team Agro Hackers Up to Now?

By Joe W., Last Updated February 13, 2017

Team Agro Hackers, led by Kalaileesha Letchumanan, is taking their Farm Connect project to a new level – by now integrating their design to be used with drone technology!

Intel® Ultimate Coder Challenge for IoT: What is Team Vaidya* Up to Now?

Find out what progress Grand Prize Winner Team Vaidya* has made with their winning solution.

Intel GameDev at VRDC 2016

Last Updated February 10, 2017

As a Diamond Sponsor of the Virtual Reality Developer’s Conference, Intel showcased a number of new VR technologies live in San Francisco.  Featured VR Games included Arizona Sunshine and The Unspoken, see below for more. The Intel GameDev program...

Procedure to Autostart the Arduino* Sketch on an Intel® Edison board

Running an Arduino* sketch at system startup: There are many ways to do this, but on the Intel® Edison board I found that the easiest way is using the /etc/init.d directory.

Project Alloy: Info for Game Devs

At the 2016 Intel Developer forum in San Francisco this August, Intel announced Project Alloy,  an all-in-one virtual reality solution.  Since then game devs have been asking me what I know and how they can get involved.  Quite transparently, what I...

Transforming Intel® Developer Zone for Microsoft HoloLens* experience

Introduction In this blog we will work on taking the Intel® Developer Zone Website and changing it for the Microsoft HoloLens* experience. As we know, we can run Windows* 10 UWP 2d apps in HoloLens. This walkthrough will involve the same process...

Augmented Rift

See the world like a Terminator T-800: Augmented Reality with Oculus Rift

The challenge The hardware hacking team from TNG Technology Consulting GmbH started to work on a device which is capable to do full field of view augmented reality in March 2015 when the company’s winter retreat was taking place. The mobile “TNG...

Join My Talk at RSA: How Hardware Can Help Defend Against Modern Threats

Speaking at RSA I will be speaking at this year’s RSA Conference, discussing how hardware-based security is, and will continue to be, instrumental in defending against emerging threats and how Intel will continue to invest in this area. The RSA...

Why #AWE2015 Was AWEsome!

So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!

Consoles Are Dead; But Will Live as Certification Programs (Opinion)

Matt Ployhar shares some insights into what may be the early signs of "The Death of Consoles".

Getting a Microsoft Surface Book to work with SteamVR

Yes! I finally got my hands an HTC* Vive VR system. And then came the bad news. I don't have a PC that meets the minimum requirements. My best system, a Microsoft* Surface Book Core i7 with NVIDIA* GPU in the keyboard dock, does not qualify.  So...

Painting in VR with Tilt Brush

Disclaimer, I’m a digital artist. I’ve been digitally painting since 1985 having used MacPaint and Deluxe Paint for Amiga in the 80s, and then on Adobe* Photoshop* over the last couple of decades. But I’m a hobbyist. My work is generally raw, and...

Democratizing 3D Content Creation: Tilt Brush to Adobe’s Project Felix

For the 2D artist and designer, creating 3D concept art, 3D product photography, or 3D UIs has been challenging. Typically, this work is only in reach to those skilled with and trained in 3D tools.  This post will expose new possibilities for...

The Role of Sensors in Redefining Human-Computer Interaction

Introduction Intel’s Ultrabooks, Atom and Core-based tablets, and handheld devices incorporate a wide range of hardware sensors. These sensors enable high definition image processing, audio processing, motion detection, environmental conditions...

Augmented Reality and Apps: A Natural Progression

Apps are getting more sophisticated every day. One of the technology factors that are moving this progress forward is augmented reality: “Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose...

Why RealSense is REALLY Important

So, I'll start with a confession: I'm a geek. I mean really a geek. Like "I can cite Pi to 9 digits but I have no idea how many innings there are, in a football game" Geek. I'm also a gamer, big time - I love the fact that world's biggest video...

Getting started with Augmented Reality with Unity and Vuforia targeted for Intel Architecture

Introduction Let's start with Vuforia .It's a SDK for Augmented Reality which allows to project an object in Augmented reality scale within a given range or width where we can utilize the space to our liking.   Using Unity we can customize the...

The Case for Augmented Virtuality

The tech world is abuzz with talk of Virtual Reality and Augmented Reality. With VR, the user can become fully immersed in a virtual world. With AR, the user sees the real world—but with digital information and virtual objects rendered in context...

First look: Augmented Reality in Unity* with Intel® RealSense™ R200

Augmented Reality is really starting to come alive. Sure we’ve seen Virtual Reality be all the rage with immersive headsets that drape you in real time virtually created worlds. However with improved sensor technology and depth cameras we can now do...

Metal Minds

Tools to quickly develop and deploy AI and deep learning solutions.

The Right Toolset for Testing (Testing Theory Part 2)

This is part 2 of a two-part series on the theory and practice of software testing. In part 1 I discussed how to think about testing in terms of expected normal states, expected abnormal states and faults, and the entirely unexpected. In this post...

Installing Python 3.6 On Your Intel® Edison

WARNING This tutorial will replace the existing Python 2.7 with Python 3.6. Introduction The following information will help you install Python 3 on your Intel® Edison. Installing Python 3.6 To install Python 3.6 on your Intel® Edison, follow...

Building and Running Mosquitto* MQTT on the Intel® Edison board

In this blog series, I will explore the various ways that Linux* capability can be integrated into an Arduino* sketch, and how to leverage existing code to make IoT development much simpler.

A Glimpse at C-states and SoC Watch on Intel® Quark™ Microcontroller D2000

By Lin, Joel, Last Updated February 7, 2017

Today, we will browse , a code example built in to the Intel System Studio for Microcontrollers, and review Intel® Quark™ microcontroller D2000 c-states. This example uses the Intel System Studio for Microcontrollers 2017 update 1.

The Right Mindset for Testing (Testing Theory Part 1)

A recent blog post I wrote about the ESA Schiaparelli crash, triggered a discussion about testing, execution tools for testing, and the right mindset for testing.  If you look back at what I have written in the past on this blog and the Wind River...