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  1. The Ultimate Question of Programming, Refactoring, and Everything ...

    https://software.intel.com/en-us/articles/the-ultimate-question-of-programming-refactoring-and-everything

    Feb 19, 2017 ... In this article you will find 42 recommendations about coding in C++ that can help a programmer avoid a lot of errors, save time and effort.

  2. whitepaperonelementalfunctions.pdf (272.26 KB)

    https://software.intel.com/sites/default/files/article/181418/whitepaperonelementalfunctions.pdf

    Composer and Intel® Parallel Studio. This article describes one of these programming constructs: “elemental functions”. There are cases in which the algorithm ...

  3. Designing Artificial Intelligence for Games (part 3) | Intel® Software

    https://software.intel.com/en-us/articles/designing-artificial-intelligence-for-games-part-3

    Designing AI for Games (part 3). This article discusses the concept of tactical AI and shows how to give intelligence agents higher orders of intelligence.

  4. 3D Vector Normalization Using 256-Bit Intel® Advanced Vector ...

    https://software.intel.com/en-us/articles/3d-vector-normalization-using-256-bit-intel-advanced-vector-extensions-intel-avx

    This article shows how to use 256-bit Intel® Advanced Vector Extensions (Intel® AVX) to normalize an array of 3D vectors. We describe a shuffle approach to ...

  5. Intel® Compiler Options for Intel® SSE and Intel® AVX generation ...

    https://software.intel.com/en-us/articles/performance-tools-for-software-developers-intel-compiler-options-for-sse-generation-and-processor-specific-optimizations

    Other common questions (continuation article). What are the IA-32 and Intel® 64 processor targeting options in the Intel® compilers? There are three main types ...

  6. Fluid Simulation for Video Games (part 1) | Intel® Software

    https://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1

    Simulation of fluids in games has been limited due to the computational challenges. This series of articles explains fluid dynamics and its simulation techniques.

  7. Designing Artificial Intelligence for Games (Part 1) | Intel® Software

    https://software.intel.com/en-us/articles/designing-artificial-intelligence-for-games-part-1

    Jan 1, 2015 ... This article begins a four part series that explores the following important AI concepts and how to optimize them to run on today's cutting edge ...

  8. Sample Application for Direct3D 12 Flip Model Swap Chains | Intel ...

    https://software.intel.com/en-us/articles/sample-application-for-direct3d-12-flip-model-swap-chains

    Jan 19, 2016 ... This article helps you understand the parameters in a flip model swap chain, links to an application that lets you play with these parameters, ...

  9. Documentation for Intel® Math Kernel Library Support | Intel® Software

    https://software.intel.com/en-us/intel-mkl-support/documentation

    Intel® Math Kernel Library (Intel® MKL) accelerates math processing routines that increase application performance and reduce development time.

  10. Intel® RealSense™ SDK Plug-In for Unreal Engine* 4 | Intel ...

    https://software.intel.com/en-us/articles/intel-realsense-sdk-plug-in-for-unreal-engine-4

    Jan 5, 2016 ... This paper introduces developers to the Intel® RealSense™ SDK Plugin for Unreal Engine 4, which enhances the UE4 developer experience ...

  11. Designing the Framework of a Parallel Game Engine | Intel® Software

    https://software.intel.com/en-us/articles/designing-the-framework-of-a-parallel-game-engine

    But I can't find the source code for the article, the link is broken there. http://www. intel.com/cd/ids/developer/asmo-na/eng/331359.htm . The page seems ...

  12. Software Occlusion Culling | Intel® Software

    https://software.intel.com/en-us/articles/software-occlusion-culling

    Jan 27, 2016 ... This article details an algorithm and associated sample code for software occlusion culling which is available for download. The technique ...

  13. Consistency of Floating-Point Results using the Intel® Compiler ...

    https://software.intel.com/en-us/articles/consistency-of-floating-point-results-using-the-intel-compiler

    For the complete article, updated for version 17 of the Intel® Compiler, please open the attached PDF file. See here for a comparison to Intel® MIC Architecture.

  14. A Collection of Examples of 64-bit Errors in Real Programs | Intel ...

    https://software.intel.com/en-us/articles/a-collection-of-examples-of-64-bit-errors-in-real-programs

    This article is the most complete collection of examples of 64-bit errors in the C and C++ languages. The article is intended for Windows-application developers  ...

  15. Author's Articles

    https://software.intel.com/en-us/articles/author/335061

    Download PDF Authors: Manuj Sabharwal and Gael Hofemeier, Software Engineers, Software Solutions Group, Intel Corporation Introduction Low battery life is ...

  16. Comparing Touch Coding Techniques - Windows* 8 Desktop Touch ...

    https://software.intel.com/en-us/articles/comparing-touch-coding-techniques-windows-8-desktop-touch-sample

    Feb 27, 2014 ... The sample code featured with this article will help you compare the code required to implement each technique. We'll look at the pros and ...

  17. Intel Advanced Encryption Standard (AES) New Instructions Set

    https://software.intel.com/sites/default/files/article/165683/aes-wp-2012-09-22-v01.pdf

    Page 1. White Paper. Shay Gueron. Intel Architecture Group,. Israel Development Center. Intel Corporation. Intel. ®. Advanced. Encryption Standard.

  18. Article Template | Intel® Software

    https://software.intel.com/en-us/publication/copy-guide/articles/template

    Article Template. For more complete information about compiler optimizations, see our Optimization Notice. Prev Case Study Template · Next Blog Posts ...

  19. 90 errors in open-source projects | Intel® Software

    https://software.intel.com/en-us/articles/90-errors-in-open-source-projects

    Feb 2, 2012 ... There are actually 91 errors described in the article, but number 90 looks nicer in the title. The article is intended for C/C++ programmers, but ...

  20. Size of 'long integer' data type (C++) on various architectures and ...

    https://software.intel.com/en-us/articles/size-of-long-integer-type-on-different-architecture-and-os

    Aug 24, 2015 ... The Intel® Compiler treats the size of a "long" integer as 4 bytes or 8 bytes depending on the architecture and operating system, affecting ...

For more complete information about compiler optimizations, see our Optimization Notice.