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  1. Abstract Introduction Digital Storytelling – Augmented Farm

    https://software.intel.com/sites/default/files/ar-story.pdf

    Together, you not only see the characters, but choose where they appear on the page. You interact with a virtual world overlaid upon the physical book.

  2. Digital Storytelling with Augmented Reality - The Book is Just the ...

    https://software.intel.com/en-us/articles/digital-storytelling-with-augmented-reality-the-book-is-just-the-beginning

    Jun 28, 2013 ... You interact with a virtual world overlaid upon the physical book. ... Character Interaction – Another feature in our demo allows the reader to ...

  3. RealSense - Game Developers Push the Edge with Intel ...

    https://software.intel.com/en-us/articles/game-developers-push-the-edge-with-intel-realsense-technology

    Sep 15, 2014 ... One of their aims is to explore the limits of emotional interaction between players and technology. “Our game follows a character on a journey of ...

  4. RealSense - Designing Apps for Intel® RealSense™ Technology ...

    https://software.intel.com/en-us/articles/designing-apps-for-intel-realsense-technology

    Feb 3, 2015 ... Most of the changes in gameplay interactions came from simply altering ... We still liked the wave movement for controlling the character, but in ...

  5. Character Sets | Intel® Software

    https://software.intel.com/en-us/node/579794

    Intel® Fortran supports the following characters: The Fortran 2003 character set which ... Effects of Equivalency and Interaction with COMMON Statements.

  6. RealSense - Natural Interaction with Intuitive Computer Control ...

    https://software.intel.com/en-us/articles/natural-interaction-with-intuitive-computer-control

    Mar 27, 2015 ... Natural interaction based on gestures or voice commands provides a ... moving a mouse left or right could translate to directing a character's ...

  7. Assumed-Length Character Arguments | Intel® Software

    https://software.intel.com/en-us/node/579956

    An assumed-length character argument is a dummy argument that assumes the length ... Effects of Equivalency and Interaction with COMMON Statements.

  8. Returning Character Data Types | Intel® Software

    https://software.intel.com/en-us/node/579751

    A C routine that returns a character string will be returning a pointer to a null- terminated ... Effects of Equivalency and Interaction with COMMON Statements.

  9. Declarations for Character Types | Intel® Software

    https://software.intel.com/en-us/node/579886

    A CHARACTER type specifier can be immediately followed by the length of the character ... Effects of Equivalency and Interaction with COMMON Statements.

  10. C Strings in Character Constants | Intel® Software

    https://software.intel.com/en-us/node/525426

    String values in the C language are terminated with null characters (CHAR(0)) and can ... Effects of Equivalency and Interaction with COMMON Statements.

  11. F77 Data statement to F90 parameter - something not quite right

    https://software.intel.com/en-us/forums/intel-visual-fortran-compiler-for-windows/topic/509320

    Apr 14, 2014 ... Is the real trouble the interaction with the INDEX intrinsic? ... Note that the character (80) 'Runstream' Variable Includes the Original Case for ...

  12. Interaction Between Format Specifications and I/O Lists | Intel ...

    https://software.intel.com/en-us/node/525695

    Additional Character Sets Overview; Character and Key Code Charts for Windows* ..... Interaction Between Format Specifications and I/O Lists. Format control ...

  13. Rethinking the Pipeline: DreamWorks Animation Advances the Art ...

    https://software.intel.com/en-us/articles/rethinking-the-pipeline-dreamworks-animation-advances-the-art

    Mar 13, 2012 ... character development using an interactive tablet display. .... processing power to build more elaborate character interactions, richer textures, ...

  14. 3D Character Animation (part 2) | Intel® Software

    https://software.intel.com/en-us/articles/3d-character-animation-part-2

    Sep 13, 2011 ... Although it may seem unnatural at first, having the characters aim partially at each other and partially at the camera helps make their interaction ...

  15. Multi-Core Simulation of Soft-Body Characters using Cloth | Intel ...

    https://software.intel.com/en-us/articles/multi-core-simulation-of-soft-body-characters-using-cloth

    Sep 9, 2011 ... In a soft-body character, simulated cloth can be used as a skin. .... to each point in the mesh, based upon the interaction of the connections.

  16. calling .c from fortran

    https://software.intel.com/en-us/forums/intel-visual-fortran-compiler-for-windows/topic/271574

    Sep 30, 2003 ... Underlying CVF implementation of CHARACTER(), POINTER ... subroutine f1(a) integer:: a character*80 name, unit integer*4 number, typ, ...

  17. "Calling Conventions" Default vs "CVF (/iface:cvf)"

    https://software.intel.com/en-us/forums/intel-visual-fortran-compiler-for-windows/topic/298583

    Jan 26, 2009 ... 069, CHARACTER*80 labDAQ_Path, resource_path, data_path ...... ISO_C_BINDING is standardized (Fortran 2003) way to interact with C ...

  18. RealSense - User Feedback for Natural User Interfaces with Intel ...

    https://software.intel.com/en-us/articles/user-feedback-for-natural-user-interfaces-with-intel-realsense-technology-part-1

    May 14, 2015 ... But with these new ways to interact with software, designers must .... this in our games was by having the player character follow the cursor.

  19. RZ Editing | Intel® Software

    https://software.intel.com/en-us/node/580075

    Character String Edit Descriptors · Nested and Group Repeat Specifications ... of Formatted Records · Interaction Between Format Specifications and I/O Lists.

  20. Peripheral-Free ASCII Input Using Intel® RealSense™ Technology ...

    https://software.intel.com/en-us/articles/peripheral-free-ascii-input-using-intel-realsense-technology

    Dec 1, 2014 ... By using the characters we already know and use in other contexts, the .... but making the content of an interaction private is a different problem.

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