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  1. Abstract Introduction Digital Storytelling – Augmented Farm

    https://software.intel.com/sites/default/files/ar-story.pdf

    Together, you not only see the characters, but choose where they appear on the page. You interact with a virtual world overlaid upon the physical book.

  2. Digital Storytelling with Augmented Reality - The Book is Just the ...

    https://software.intel.com/en-us/articles/digital-storytelling-with-augmented-reality-the-book-is-just-the-beginning

    Jun 28, 2013 ... You interact with a virtual world overlaid upon the physical book. ... Character Interaction – Another feature in our demo allows the reader to ...

  3. my character is pushed from moving platform.

    https://software.intel.com/en-us/forums/havok/topic/292556

    Dec 22, 2009 ... I want to make controllable moving platform when character ... Physics/Use Case/ Character Control/Character Proxy/Character Interaction.

  4. Top Ten Intel® Software Developer Stories | February | Intel ...

    https://software.intel.com/en-us/blogs/2016/02/04/top-ten-intel-software-developer-stories-february

    Feb 4, 2016... to scan and map a user's face onto an existing 3D character model. ... 2-in- 1s brings a more natural adaptability to interaction modes.

  5. TKBMS v1.0 ----------------------------------------------------- // // PLATFORM ...

    https://software.intel.com/sites/default/files/m/1/0/3/b/4/41958-TriggerVolumeComparisonDemo.cpp

    m_motionType = hkpMotion::MOTION_SPHERE_INERTIA; // Character ... Broadphase v narrowphase, character controllers, interactions with each other ...

  6. RealSense - Designing Apps for Intel® RealSense™ Technology ...

    https://software.intel.com/en-us/articles/designing-apps-for-intel-realsense-technology

    Feb 3, 2015 ... Most of the changes in gameplay interactions came from simply altering ... We still liked the wave movement for controlling the character, but in ...

  7. RealSense - Game Developers Push the Edge with Intel ...

    https://software.intel.com/en-us/articles/game-developers-push-the-edge-with-intel-realsense-technology

    Sep 15, 2014 ... One of their aims is to explore the limits of emotional interaction between players and technology. “Our game follows a character on a journey of ...

  8. ENCODE | Intel® Developer Zone

    https://software.intel.com/en-us/node/580554

    Statement: Translates data from internal (binary) form to character form. ... The interaction between the format specifier and the I/O list is the same as for a ...

  9. RealSense - Natural Interaction with Intuitive Computer Control ...

    https://software.intel.com/en-us/articles/natural-interaction-with-intuitive-computer-control

    Mar 27, 2015 ... For Aki Kanerva, lead designer and founder, the natural interaction (NI) ... moving a mouse left or right could translate to directing a character's ...

  10. Declarations for Character Types | Intel® Developer Zone

    https://software.intel.com/en-us/node/525492

    A CHARACTER type specifier can be immediately followed by the length of the character ... Effects of Equivalency and Interaction with COMMON Statements.

  11. C Strings in Character Constants | Intel® Developer Zone

    https://software.intel.com/en-us/node/525426

    String values in the C language are terminated with null characters (CHAR(0)) and can ... Effects of Equivalency and Interaction with COMMON Statements.

  12. Character Substrings | Intel® Developer Zone

    https://software.intel.com/en-us/node/525427

    A character substring is a contiguous segment of a character string. It takes one of the ... Effects of Equivalency and Interaction with COMMON Statements.

  13. Character Sets | Intel® Developer Zone

    https://software.intel.com/en-us/node/525400

    Intel® Fortran supports the following characters: The Fortran 2003 character set which ... Effects of Equivalency and Interaction with COMMON Statements.

  14. Interaction Between Format Specifications and I/O Lists | Intel ...

    https://software.intel.com/en-us/node/580093

    Additional Character Sets Overview; Character and Key Code Charts for Windows* ..... Interaction Between Format Specifications and I/O Lists. Format control ...

  15. Controlling the Playable Characters in Space Between with Unique ...

    https://software.intel.com/en-us/videos/controling-the-playable-characters-in-space-between-with-unique-gestures

    Nov 20, 2014 ... Each of these characters uses unique gesture input and has gameplay designed specifically for their style of interaction. The content in the ...

  16. Character Count Editing (Q) | Intel® Developer Zone

    https://software.intel.com/en-us/node/525688

    The character count edit descriptor returns the remaining number of characters in the current ... Effects of Equivalency and Interaction with COMMON Statements.

  17. RealSense - Get Out of the Flats—Capture and Share in 3D | Intel ...

    https://software.intel.com/en-us/articles/capture-and-share-the-real-world-in-three-dimensions

    Jan 6, 2015 ... Once captured, the character can be 3D printed, animated, or shared ... Intel RealSense technology promotes intuitive interaction, and Intel ...

  18. Rethinking the Pipeline: DreamWorks Animation Advances the Art ...

    https://software.intel.com/en-us/articles/rethinking-the-pipeline-dreamworks-animation-advances-the-art

    Mar 13, 2012 ... character development using an interactive tablet display. .... processing power to build more elaborate character interactions, richer textures, ...

  19. 3D Character Animation (part 2) | Intel® Developer Zone

    https://software.intel.com/en-us/articles/3d-character-animation-part-2

    Sep 13, 2011 ... Although it may seem unnatural at first, having the characters aim partially at each other and partially at the camera helps make their interaction ...

  20. Multi-Core Simulation of Soft-Body Characters using Cloth | Intel ...

    https://software.intel.com/en-us/articles/multi-core-simulation-of-soft-body-characters-using-cloth

    Sep 9, 2011 ... Forces applied to the cloth create the form of the soft-body character. .... each point in the mesh, based upon the interaction of the connections.

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