Search

Search Results for:

Search Results: 1,040

  1. Direct3D 12 Overview Part 5: Bundles | Intel® Software

    https://software.intel.com/en-us/blogs/2014/08/14/direct3d-12-overview-part-5-bundles

    Aug 14, 2014 ... We have finished covering the new Render Context in D3D 12. We have seen how D3D 12 gives control back to the game, getting it 'closer to ...

  2. Direct3D 12 Overview Part 3: Resource Binding | Intel® Software

    https://software.intel.com/en-us/blogs/2014/07/30/direct3d-12-overview-part-3-resource-binding

    Jul 30, 2014 ... Now we move on to Resource Binding and how the D3D 12 teams plans to reduce CPU overhead in this area. To being this discussion we ...

  3. Direct3D 12 Overview Part 2: Pipeline State Object | Intel® Software

    https://software.intel.com/en-us/blogs/2014/07/23/direct3d-12-overview-part-2-pipeline-state-object

    Jul 23, 2014 ... As stated in Part 1 of this series, the main goal of D3D 12 is to reduce CPU overhead. To make it more efficient running render commands sent ...

  4. Direct3D 12 Overview Part 7: Dynamic Heaps | Intel® Software

    https://software.intel.com/en-us/blogs/2014/08/27/direct3d-12-overview-part-7-dynamic-heaps

    Aug 27, 2014 ... In Part 6 we discussed how Command Lists allow for effective multithreaded rendering in D3D 12. Multiple threads can generate command lists ...

  5. Direct3D 12 Overview Part 4: Heaps and Tables | Intel® Software

    https://software.intel.com/en-us/blogs/2014/08/07/direct3d-12-overview-part-4-heaps-and-tables

    Aug 7, 2014 ... In Part 3 we discussed new efficiencies for Resource Bindings in D3D 12. How resource hazards, lifetime and memory management tracking ...

  6. Direct3D 12 Overview Part 1: 'Closer To The Metal' | Intel® Software

    https://software.intel.com/en-us/blogs/2014/07/17/direct3d-overview-part-1-closer-to-the-metal

    Jul 17, 2014 ... At GDC 2014 Microsoft announced what can be considered the most exciting news for PC Gaming in 2015. The next iteration of Direct3D, ...

  7. Direct3D 12 Overview Part 8: CPU Parallelism | Intel® Software

    https://software.intel.com/en-us/blogs/2014/09/05/direct3d-12-overview-part-8-cpu-parallelism

    Sep 5, 2014 ... In Part 7 we discussed Dynamic Heaps, and how they help better enable CPU parallelism. Now it is time to bring it all together and show how ...

  8. D3D resource create fail and crash

    https://software.intel.com/en-us/forums/intel-media-sdk/topic/675800

    Aug 21, 2016 ... Hi, I have the question that if I CreateDevice of D3D on the different OS, there will get different results. In the Win 7, when I create device to ...

  9. Direct3D 12 Overview Part 6: Command Lists | Intel® Software

    https://software.intel.com/en-us/blogs/2014/08/22/direct3d-12-overview-part-6-command-lists

    Aug 22, 2014 ... Through Bundles, the PSO, Descriptor Heaps & Tables we have seen how D3D 12 improves CPU efficiency and gives more control to ...

  10. Changing a D3D Device for the Instrumented Process

    https://software.intel.com/sites/products/documentation/gpa/14.2/win/Changing_a_D3D_Device_for_the_Instrumented_Process.htm

    While your graphics application works with multiple D3D devices, you can change which D3D device for the instrumented process is being used to collect ...

  11. How to copy YUV data from d3d video surface to my system memory ...

    https://software.intel.com/en-us/forums/intel-media-sdk/topic/576922

    Aug 11, 2015 ... With samples 6.0.0.36, when I selected d3d9 surface video memory as the video memory type, run D3D API IDirect3DSurface9::LockRect and ...

  12. DXVA enabled hardware decoding fails on D3D Reset

    https://software.intel.com/en-us/forums/intel-media-sdk/topic/515656

    May 21, 2014 ... After following the D3D decoding sample from the Media SDK I was quickly able to integrate the hardware decoding capabilities of the Media ...

  13. moving d3d surface into 2d directdraw surface

    https://software.intel.com/en-us/forums/intel-media-sdk/topic/314479

    Nov 25, 2010 ... I suppose it is impossible in Direct3D, but maybe in VPP?If not now, is it planned or possible to add? I tried some tricks to cheat the direct3d that ...

  14. D3D Events and Markers

    https://software.intel.com/sites/products/documentation/gpa/D3D_Events_and_Markers.htm

    D3D Events and Markers. Intel® GPA Frame Analyzer supports the following events and markers: int D3DPERF_BeginEvent(D3DCOLOR col, LPCWSTR ...

  15. sample_encode crashes when using -d3d

    https://software.intel.com/en-us/forums/intel-media-sdk/topic/592606

    Sep 10, 2015 ... Hello I am trying to encode nv12 source file to H264 and it's working fine as long as I am using system memory. When adding -d3d switch, the ...

  16. Intel® GPA Tip: analyzing games that utilize multiple D3D devices ...

    https://software.intel.com/en-us/articles/gpa-tip-analyzing-games-with-multiple-devices

    Feb 16, 2012 ... When analyzing a game that includes multiple D3D devices, Intel® GPA Frame Analyzer will only display ergs that are associated with the first ...

  17. CPU load growth with D3D memory

    https://software.intel.com/en-us/forums/intel-media-sdk/topic/393924

    Jun 18, 2013 ... Then, I found, that the maximum performance can be acheved with D3D memory. So, I switched memory to D3D9_MEMORY and got CPU load ...

  18. Is it available to use D3D surface as input

    https://software.intel.com/en-us/forums/intel-media-sdk/topic/311717

    Apr 22, 2012 ... Hi,I am trying to wirte a program of screen recording.I store the screenshots to IDirect3DSurface9 pointer.Is it possible to take is as an input for ...

  19. D3D 11.2 mapping default buffers: Intel support?

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/397373

    Jul 1, 2013 ... D3D 11.2 introduced a cool new feature that allows you to map default buffers. This can be very useful for compute, particularly on integrated ...

  20. DrectX D3D access from Visual Fortran v 6.1

    https://software.intel.com/en-us/forums/intel-visual-fortran-compiler-for-windows/topic/272381

    Jan 6, 2003 ... Cannot locate any information on D3D in the Fortran help files - only in the ... Intend to access the D3D library for matrix and vector calculations.

For more complete information about compiler optimizations, see our Optimization Notice.