Search

Search Results for:

Search Results: 45,100

  1. Interpreting Data on Concurrency and CPU Usage | Intel® Software

    https://software.intel.com/en-us/node/609462

    Identify functions with poor concurrency and poor CPU usage. ... issues with the call sequences in your application and improve performance by revising the way  ...

  2. Optimize Data Structures and Memory Access Patterns to Improve ...

    https://software.intel.com/en-us/articles/optimize-data-structures-and-memory-access-patterns-to-improve-data-locality

    May 8, 2012 ... This article discusses symptoms of poor data locality, techniques to ... CPU utilization by worker threads is very low, CPU Time is very high ...

  3. Optimizing Cyberlink PowerDVD 10* Improves Battery Life | Intel ...

    https://software.intel.com/en-us/articles/optimizing-cyberlink-powerdvd-10-improves-battery-life

    Jun 9, 2014 ... Intel VTune results revealed no offloading of graphics to the GPU and high CPU utilization of 70% (we expected about 10%); The Windows ...

  4. how to increase CPU usage for my fortran code?

    https://software.intel.com/en-us/forums/intel-visual-fortran-compiler-for-windows/topic/278229

    May 16, 2012 ... I am runninga Fortran program (DOS application), on my laptop processor i7- 2760QM 2.4 GHz, 8GB 1600 MHz Ram, 120GB SSD, it shows ...

  5. Improving performance

    https://software.intel.com/en-us/forums/intel-visual-fortran-compiler-for-windows/topic/596031

    While running the analysis, I noted that the CPU usage is around 12%. I understand that this low CPU usage is mainly because the analysis is ...

  6. Too low CPU utilization in a quad-core environment

    https://software.intel.com/en-us/forums/intel-visual-fortran-compiler-for-windows/topic/301620

    Jul 7, 2008 ... The speed improvement is a factor about 2.7 with respect to the gcc-compiled code. ... Too low CPU utilization in a quad-core environment ...

  7. Intel® Performance Counter Monitor - A better way to measure CPU ...

    https://software.intel.com/en-us/articles/intel-performance-counter-monitor

    A prominent example is the non-linear CPU utilization on processors with ... clock ticks, core frequency including Intel® Turbo boost technology, L2 cache hits and .... 0.0 cores were in C3 (a low power state) and 0.72 cores were in C6 state (an ...

  8. QSV CPU usage

    https://software.intel.com/en-us/forums/intel-media-sdk/topic/672227

    Aug 1, 2016 ... Performance improves about 20% between profiles (speed, quality). ... Media SDK 2016 we see 2x cpu usage and 2.5x increase in gpu load.

  9. Compare Results | Intel® Software

    https://software.intel.com/en-us/node/609802

    ... the degree to which the optimization improved application performance. ... sphere_intersect functions spent the most time with Poor CPU utilization (red bars).

  10. CPU Usage | Intel® Software

    https://software.intel.com/en-us/node/544409

    By default, if the CPU Time on all threads is less than 0.5 of 100% CPU Time on ... By default, poor usage is when the number of simultaneously running CPUs is  ...

  11. CPU Utilization (OpenMP) | Intel® Software

    https://software.intel.com/en-us/node/605706

    It shows the percent of average CPU utilization by all logical CPUs on the system. ... is low, which may signal a poor logical CPU cores utilization caused by load ...

  12. The Problem of Power Consumption in Servers

    https://software.intel.com/sites/default/files/m/d/4/1/d/8/power_consumption.pdf

    CPU Utilization and Power Consumption (Source: Blackburn 2008). Figure 4 .... lower temperature, system performance improves and overall system power.

  13. Clockticks per Instructions Retired (CPI) | Intel® Software

    https://software.intel.com/en-us/node/544403

    If you have made an optimization that improved the runtime of your ... a specific logical processor could indicate poor CPU usage and not an execution problem.

  14. Performance Analysis and Optimization for PC-Based VR Applications

    https://software.intel.com/en-us/articles/performance-analysis-and-optimization-for-pc-based-vr-applications-from-the-cpu-s

    Oct 17, 2016 ... In this case, CPU could be a bottleneck in VR since GPU has to wait for the CPU ... Relatively low GPU utilization (49.64 percent on GTX980) with ... If the GPU utilization were improved, a higher frame rate could be achieved.

  15. Analyzing MPI Applications to Improve Performance | Intel® Software

    https://software.intel.com/en-us/node/544016

    The CPU Utilization section contains the MPI Imbalance metric, which is .... top MPI ranks with OpenMP metrics sorted by MPI Busy Wait from low to high values.

  16. APIC Virtualization Performance Testing and Iozone* | Intel® Software

    https://software.intel.com/en-us/blogs/2013/12/17/apic-virtualization-performance-testing-and-iozone

    Dec 17, 2013 ... In his blog we describe how we tested this new feature to determine if it improves throughput and how it affects CPU utilization of the system.

  17. White Paper Virtual Machine Device Queues

    https://software.intel.com/sites/default/files/d8/e4/1919

    reducing CPU capacity available for applications. ... improves platform efficiency for handling receive-side ... a noticeable improvement in CPU utilization.

  18. CPU usage not improved

    https://software.intel.com/en-us/forums/intel-threading-building-blocks/topic/289235

    When I ran the program, the windows task manager showed that the total threads increased while the CPU usage did not change much (still ...

  19. CPU Usage not improved

    https://software.intel.com/en-us/forums/intel-threading-building-blocks/topic/289253

    Jun 9, 2010 ... When I ran the program, the windows task manager showed that the total threads increased while the CPU usage did not change much (still ...

  20. Removing CPU-GPU sync stalls in Galactic Civilizations* 3 | Intel ...

    https://software.intel.com/en-us/articles/removing-cpu-gpu-sync-stalls-in-galactic-civilizations-3

    Jul 2, 2015 ... If the GPU queue isn't fed well by the CPU and has gaps, the application will never leverage that idle time to improve performance or visual fidelity. ... fit into each 1 MB heap, and with the comparatively low number of draw calls in GC3, ... Most of the resource creation happens during the level/scene load.

For more complete information about compiler optimizations, see our Optimization Notice.