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  1. An Embree-Based Viewport Plugin for Autodesk Maya* 2014 with ...

    https://software.intel.com/en-us/articles/an-embree-based-viewport-plugin-for-autodesk-maya

    Feb 2, 2015 ... Autodesk Maya* is a highly extensible digital content creation tool for “3D animation, modeling, simulation, rendering, and compositing.” Among ...

  2. Creating Textures for Characters in Autodesk Maya* | Intel® Software

    https://software.intel.com/en-us/articles/creating-textures-for-characters-in-autodesk-maya

    Sep 9, 2011 ... Download Creating Textures for Characters in Autodesk Maya* [PDF 4.3MB] Texturing is the process of adding detail (color, bump, specular, ...

  3. Time Editor Workflow in Autodesk Maya* 2017 on Intel® Core™ i7 ...

    https://software.intel.com/en-us/videos/time-editor-workflow-in-autodesk-maya-2017

    Aug 10, 2016 ... The Time Editor is a non-destructive animation system in the newly announced Maya 2017 from Autodesk. This demo shows you some of the ...

  4. Creating UVs for Characters in Autodesk Maya* | Intel® Software

    https://software.intel.com/en-us/articles/creating-uvs-for-characters-in-autodesk-maya

    Sep 9, 2011 ... When modeling with basic primitives in Maya, these primitives will bring in their own UV set, unless previously specified. After finishing up the ...

  5. Tour of Maya* 2016 | Intel® Software

    https://software.intel.com/en-us/videos/tour-of-maya-2016

    Aug 28, 2015 ... Autodesk Maya* 2016 packs a punch with a ton of new features and updates. Marcel de Jong gives viewers a sneak peek at the new features ...

  6. Using tbb in a plugin (for maya)

    https://software.intel.com/en-us/forums/intel-threading-building-blocks/topic/296000

    Maya is an animation package that supports user written extensions using plugins.Plugins are compiled as dynamic shared libraries and ...

  7. Developping an OpenCL plugin for Maya - debugger not launching

    https://software.intel.com/en-us/forums/opencl/topic/488752

    Nov 9, 2013 ... Hello, I have a problem with the Intel Debugger : when developping a plugin for Maya, the Intel Debugger doesn't lauch. The VS project has ...

  8. Dynamics and Particle Effects, Part 2 | Intel® Software

    https://software.intel.com/en-us/articles/dynamics-and-particle-effects-part-2

    Jan 4, 2012 ... By Audri Phillips. Download PDF [PDF 1.9MB] Autodesk* Maya* now has two dynamics systems: The oldest, known as Dynamics, uses the ...

  9. how to inspect a dll (Autodesk Maya Plugin)

    https://software.intel.com/pt-br/node/595348

    11 out. 2015 ... In my company, we are developing an Autodesk Maya Plugin. We are programming in C/C++, under Windows 7, using MS Visual Studio 2013.

  10. 965GM 384mb with 3gb ram on winxp running Maya 2008

    https://software.intel.com/en-us/forums/user-community-for-visual-computing/topic/300224

    Oct 10, 2008 ... Please could somebody help me, I have just got the hp6710b compaq notebook and have been running maya 2008 on it, untill i upgrated my ...

  11. Maya 2008 crashes on Intel 4500MHD graphics

    https://software.intel.com/en-us/forums/user-community-for-visual-computing/topic/300162

    Oct 15, 2008 ... System: Fujitsu T5010 notebook, Intel P8600 2Ghz CPU, 4GB ram, Intel GM45 Express Chipset, Vista Home Premium 64bit Program: Maya ...

  12. The Basics of the Art of Lighting (part 3): Lighting and Shaders | Intel ...

    https://software.intel.com/en-us/articles/the-basics-of-the-art-of-lighting-part-3-lighting-and-shaders

    Sep 1, 2011 ... Most of the shaders in Autodesk* Maya* contain a similar set of attributes, while many of the Mental Ray shaders are more specialized with ...

  13. "Help Required" To Enable Maya 2008 to Work on Acer Aspire 5738 ...

    https://software.intel.com/en-us/forums/user-community-for-visual-computing/topic/291708

    Feb 3, 2010 ... Hi .... I have recently purchased Acer Aspire 5738 Notebook Laptop with Intel@ core TM 2 Duo Processor T6400 (2.0 GHZ, 800 MHZ FSB),-- ...

  14. Dynamics and Particle Effects, Part 3 | Intel® Software

    https://software.intel.com/en-us/articles/dynamics-and-particle-effects-part-3

    Jan 4, 2012 ... In the Maya* Dynamics module, create a plane with a height and width of 1 and subdivisions 10 × 10. From that plane, create a surface emitter.

  15. Maya 2008 wont startup after winxp driver update

    https://software.intel.com/en-us/forums/user-community-for-visual-computing/topic/300279

    Oct 7, 2008 ... PROBLEM is my maya 2008 does not startup now, i take it it has something to do with the opengl setting, I have tried every possible comb with ...

  16. Dynamics and Particle Effects, Part 1 | Intel® Software

    https://software.intel.com/en-us/articles/dynamics-and-particle-effects-part-1

    Jan 4, 2012 ... There is a selection of particle types you can create in Autodesk* Maya*. Many of the particle types, such as clouds, that you will be using to ...

  17. The Basics of the Art of Lighting (part 1): Simple Principles of and ...

    https://software.intel.com/en-us/articles/the-basics-of-the-art-of-lighting-part-1-simple-principles-of-and-techniques-for-creating-artful-lighting

    Sep 9, 2011 ... When I refer to settings in a 3D package, I mean Autodesk* Maya*; however, most other 3D packages have settings for these same attributes, ...

  18. The Basics of the Art of Lighting (part 2): Color and Light | Intel ...

    https://software.intel.com/en-us/articles/the-basics-of-the-art-of-lighting-part-2-color-and-light

    Sep 9, 2011 ... Figure A. In this Maya* attribute editor for the Mental Ray dgs_material, note the Index of Refraction box. The default value is 1, which means ...

  19. Intel® Threading Tools Boost Performance for CPU Cycle-Hungry ...

    https://software.intel.com/en-us/articles/intel-threading-tools-boost-performance-for-cpu-cycle-hungry-digital-artists

    Sep 9, 2011 ... by Geoff Koch Introduction Intel® Threading Tools help Autodesk optimize its Maya* digital software. Find out more in this case study.

  20. intel HD 3000 and 3D modeling programs?

    https://software.intel.com/en-us/forums/creating-digital-art-and-animation/topic/279802

    So for this kind of configuration what am I supposed to be concentrating on to be able to run softwares like 3DS max and Maya at a stable ...

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