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  1. Using OpenGL ES to Accelerate Apps with Legacy 2D GUIs | Intel ...

    https://software.intel.com/en-us/articles/using-opengl-es-to-accelerate-apps-with-legacy-2d-guis

    Nov 1, 2012 ... By exploiting the Khronos* OpenGL* ES accelerator on Intel® Atom™ processors , you can make such a change without degrading the ...

  2. API without Secrets: Introduction to Vulkan* Part 0: Preface | Intel ...

    https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-preface

    Mar 25, 2016 ... I have a lot of experience in OpenGL* and shading languages (mainly GLSL and Cg), and for about 3 years I also worked with Unity* software.

  3. Porting OpenGL* Games to Android* on Intel® Atom™ Processors

    https://software.intel.com/en-us/android/articles/porting-opengl-games-to-android-on-intel-atom-processors-part-1

    Dec 18, 2012 ... Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google ...

  4. OpenCL™ and OpenGL* Interoperability Tutorial | Intel® Software

    https://software.intel.com/en-us/articles/opencl-and-opengl-interoperability-tutorial

    Apr 28, 2014 ... OpenCL™ and OpenGL* are two common APIs that support efficient interoperability. OpenCL is specifically crafted to increase computing ...

  5. Dynamic Resolution Rendering on OpenGL* ES 2.0 | Intel® Software

    https://software.intel.com/en-us/articles/dynamic-resolution-rendering-on-opengl-es-2

    Jun 19, 2013 ... The implementation described in this article is derived from the DirectX* version described in [Binks 2011] and adapted to work on OpenGL* ES ...

  6. Does my Mobile Intel 945 Express Chipset support OpenGL 2.0.

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/284458

    Apr 3, 2011 ... When I go to OpenGL compatibility page for Mobile Intel 945GM Express Chipset Family, it says that OpenGL 1.4 plus extensions are supported ...

  7. Intel HD Support OpenGL 3 and DirectX10.1?

    https://software.intel.com/pt-br/forums/developing-games-and-graphics-on-intel/topic/281262

    I just wanna know if my laptop Sony can support OpenGL 3.X and DirectX10.1If ... First mistake: Intel hd 3000 does not hardware support openGL 3.3. 2. Second ...

  8. Graphics Frame Analyzer for OpenGL – Intel® Graphics ...

    https://software.intel.com/en-us/videos/graphics-frame-analyzer-for-opengl-intel-graphics-performance-analyzer-intel-gpa

    Dec 14, 2015 ... Seth presents the Graphics Frame Analyzer for OpenGL. Learn the basic features and functionality of this extremely powerful analyzer.

  9. Intel® Graphics Performance Analyzers (Intel® GPA) 2016 R2 ...

    https://software.intel.com/en-us/articles/intel-gpa-release-notes

    Apr 14, 2015 ... Improved System Analyzer and Graphics Frame Analyzer to enable Capture and Playback of Legacy OpenGL and OpenGL Compatibility ...

  10. OpenGL* Performance Tips: Avoid OpenGL Calls that Synchronize ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-avoid-opengl-calls-that-synchronize-cpu-and-gpu

    Aug 13, 2016 ... o get the highest level of performance from OpenGL* you want to avoid calls that force synchronization between the CPU and the GPU.

  11. OpenGL* ES 3.0 Instanced Rendering | Intel® Software

    https://software.intel.com/en-us/articles/opengl-es-30-instanced-rendering

    May 29, 2014 ... This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation. By batch-rendering multiple ...

  12. OpenGL* Performance Tips: Use Native Formats for Best Rendering ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-use-native-formats-for-best-rendering-performance

    Jul 20, 2016 ... This article demonstrates how using the proper texture format can improve OpenGL performance—in particular, using native texture formats will ...

  13. Advanced Graphics Using OpenGL | Intel® Software

    https://software.intel.com/en-us/node/535303

    OpenGL is a library of graphic functions that create sophisticated graphic displays such as 3-D images and animation. OpenGL is commonly available on ...

  14. OpenGL ES*: Simulating Application Performance with Different ...

    https://software.intel.com/en-us/node/603242

    System Analyzer can simulate the application performance with various CPU settings. To determine whether your application performance is CPU-bound, do the ...

  15. Building your OpenGL* App with Intel's Multi-OS Engine | Intel ...

    https://software.intel.com/en-us/node/633262

    Most OpenGL* programmers have made this small program: the rotating 3D cube . Do not be afraid If you are not so familiar with 3D graphics programming.

  16. OpenGL* Performance Tips: Atomic Counter Buffers versus Shader ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-atomic-counter-buffers-versus-shader-storage-buffer-objects

    Jul 10, 2016 ... OpenGL* provides two mechanisms for storing and retrieving data as input and output to shaders. Game developers can choose from either ...

  17. Texture Sharing from Intel Media SDK to OpenGL | Intel® Software

    https://software.intel.com/en-us/articles/texture-sharing-from-intel-media-sdk-to-opengl

    May 9, 2014 ... However, there are still many applications using OpenGL* for its cross-platform capability in order to maintain the same GUI and look and feel ...

  18. OpenGL Extensions Supported in Intel® 4 Series Express Chipsets ...

    https://software.intel.com/en-us/articles/opengl-extensions-supported-in-intel-4-series-express-chipsets-and-beyond

    Sep 20, 2011 ... Intel® 4 Series Express Chipsets support OpenGL version 2.0 and some extensions from OpenGL 2.1 (Pixel Buffer Objects) and OpenGL 3.0 ...

  19. Video Capturing for OpenGL* Applications

    https://software.intel.com/en-us/articles/intel-inde-media-pack-for-android-tutorials-video-capturing-for-opengl-applications

    Mar 7, 2014 ... This tutorial explains how to use Intel® INDE Media for Mobile to add video capturing capability to OpenGL* applications. Before getting started ...

  20. Window: Create Frame Capture (Desktop OpenGL* Workloads ...

    https://software.intel.com/en-us/node/603609

    ... Open Frame Capture window and select This PC tab. Use this window to start desktop OpenGL* applications and capture frame files on your Ubuntu* system.

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