Search

Search Results for:

Search Results: 48,400

  1. Porting OpenGL* Games to Android* on Intel® Atom™ Processors ...

    https://software.intel.com/en-us/android/articles/porting-opengl-games-to-android-on-intel-atom-processors-part-1

    Dec 18, 2012 ... Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google ...

  2. OpenCL™ and OpenGL* Interoperability Tutorial | Intel® Software

    https://software.intel.com/en-us/articles/opencl-and-opengl-interoperability-tutorial

    Apr 28, 2014 ... OpenCL™ and OpenGL* are two common APIs that support efficient interoperability. OpenCL is specifically crafted to increase computing ...

  3. Using OpenGL ES to Accelerate Apps with Legacy 2D GUIs | Intel ...

    https://software.intel.com/en-us/articles/using-opengl-es-to-accelerate-apps-with-legacy-2d-guis

    Nov 1, 2012 ... By exploiting the Khronos* OpenGL* ES accelerator on Intel® Atom™ processors , you can make such a change without degrading the ...

  4. OpenGL* Performance Tips: Avoid OpenGL Calls that Synchronize ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-avoid-opengl-calls-that-synchronize-cpu-and-gpu

    Aug 13, 2016 ... o get the highest level of performance from OpenGL* you want to avoid calls that force synchronization between the CPU and the GPU.

  5. Dynamic Resolution Rendering on OpenGL* ES 2.0 | Intel® Software

    https://software.intel.com/en-us/articles/dynamic-resolution-rendering-on-opengl-es-2

    Jun 19, 2013 ... The implementation described in this article is derived from the DirectX* version described in [Binks 2011] and adapted to work on OpenGL* ES ...

  6. Intel HD Support OpenGL 3 and DirectX10.1?

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/281262

    Nov 1, 2011 ... I just wanna know if my laptop Sony can support OpenGL 3. ... Intel HD had OpenGL 3,3.1,3.2 and 3.3 but only OpenGL 3 have almost complete ...

  7. Does my Mobile Intel 945 Express Chipset support OpenGL 2.0.

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/284458

    Apr 3, 2011 ... When I go to OpenGL compatibility page for Mobile Intel 945GM Express Chipset Family, it says that OpenGL 1.4 plus extensions are supported ...

  8. Finding Performance Bottlenecks in OpenGL/OpenGL ES* Frames ...

    https://software.intel.com/en-us/node/603258

    Pre-requisites: If you are analyzing an OpenGL* ES application, the target system to test against must be connected to your host system. This is required to ...

  9. Selecting an OpenGL ES* Application for Analysis | Intel® Software

    https://software.intel.com/en-us/node/603235

    If you are analyzing an OpenGL ES* application running on an Android* device, you must have an active Android* Debug Bridge USB connection between your ...

  10. OpenGL ES*: Simulating Application Performance with Different ...

    https://software.intel.com/en-us/node/603242?language=en

    OpenGL ES*: Simulating Application Performance with Different CPU Frequency. System Analyzer can simulate the application performance with various CPU ...

  11. Graphics Frame Analyzer for OpenGL – Intel® Graphics ...

    https://software.intel.com/en-us/videos/graphics-frame-analyzer-for-opengl-intel-graphics-performance-analyzer-intel-gpa

    Dec 14, 2015 ... Seth presents the Graphics Frame Analyzer for OpenGL. Learn the basic features and functionality of this extremely powerful analyzer.

  12. Profiling OpenGL ES* Applications over Wi-Fi | Intel® Software

    https://software.intel.com/en-us/node/603236

    With mobile devices, a key factor of performance analysis is how much power your game or application is using. With Intel GPA, after you have started analysis  ...

  13. OpenGL API Metrics | Intel® Software

    https://software.intel.com/en-us/node/603558

    OpenGL API metrics help you understand how often your application is using subsets of the API that could cause performance issues when used incorrectly or  ...

  14. OpenGL ES*: Setting up Android* Device for Analysis | Intel® Software

    https://software.intel.com/en-us/node/603231

    To start analyzing your Android* application, you need to set up the Android* device where your application runs as follows:

  15. OpenGL* Performance Tips: Use Native Formats for Best Rendering ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-use-native-formats-for-best-rendering-performance

    Jul 20, 2016 ... This article demonstrates how using the proper texture format can improve OpenGL performance—in particular, using native texture formats will ...

  16. Collecting Android* OpenGL ES* Metrics from the Command Line ...

    https://software.intel.com/en-us/node/603268

    Pre-requisites: Make sure your application is enabled for analysis as explained in the Preparing OpenGL ES* Applications for Profiling topic. To collect Android* ...

  17. OpenGL*: Launching Desktop Applications for Analysis | Intel ...

    https://software.intel.com/en-us/node/603237

    To launch an OpenGL* Desktop application for analysis with System Analyzer on a Ubuntu* host, use the run_app console application:

  18. Pane: Metrics Chart (OpenGL/OpenGL ES* Workloads) | Intel ...

    https://software.intel.com/en-us/node/603595?language=de

    Pane: Metrics Chart (OpenGL/OpenGL ES* Workloads). The Metrics Chart pane contains up to 16 charts that visualize the values for various metrics collected by  ...

  19. Dialog Box: Connection (OpenGL/OpenGL ES* Workloads) | Intel ...

    https://software.intel.com/en-us/node/603590?language=ru

    Dialog Box: Connection (OpenGL/OpenGL ES* Workloads). The Connection dialog box appears right after you launch the System Analyzer. Use this window to ...

  20. Analyzing OpenGL/OpenGL ES* Applications | Intel® Software

    https://software.intel.com/en-us/node/603226

    Intel GPA offers a variety of features for analyzing and optimizing OpenGL/ OpenGL ES* applications:

For more complete information about compiler optimizations, see our Optimization Notice.