Search

Search Results for:

Search Results: 52,000

  1. Using OpenGL ES to Accelerate Apps with Legacy 2D GUIs | Intel ...

    https://software.intel.com/en-us/articles/using-opengl-es-to-accelerate-apps-with-legacy-2d-guis

    Nov 1, 2012 ... By exploiting the Khronos* OpenGL* ES accelerator on Intel® Atom™ processors , you can make such a change without degrading the ...

  2. OpenCL™ and OpenGL* Interoperability Tutorial | Intel® Software

    https://software.intel.com/en-us/articles/opencl-and-opengl-interoperability-tutorial

    Apr 28, 2014 ... OpenCL™ and OpenGL* are two common APIs that support efficient interoperability. OpenCL is specifically crafted to increase computing ...

  3. OpenGL* Performance Tips: Avoid OpenGL Calls that Synchronize ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-avoid-opengl-calls-that-synchronize-cpu-and-gpu

    Aug 13, 2016 ... o get the highest level of performance from OpenGL* you want to avoid calls that force synchronization between the CPU and the GPU.

  4. Porting OpenGL* Games to Android* on Intel® Atom™ Processors

    https://software.intel.com/en-us/android/articles/porting-opengl-games-to-android-on-intel-atom-processors-part-1

    Dec 18, 2012 ... Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google ...

  5. Does my Mobile Intel 945 Express Chipset support OpenGL 2.0.

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/284458

    Apr 3, 2011 ... When I go to OpenGL compatibility page for Mobile Intel 945GM Express Chipset Family, it says that OpenGL 1.4 plus extensions are supported ...

  6. Dynamic Resolution Rendering on OpenGL* ES 2.0 | Intel® Software

    https://software.intel.com/en-us/articles/dynamic-resolution-rendering-on-opengl-es-2

    Jun 19, 2013 ... The implementation described in this article is derived from the DirectX* version described in [Binks 2011] and adapted to work on OpenGL* ES ...

  7. Graphics Frame Analyzer for OpenGL – Intel® Graphics ...

    https://software.intel.com/en-us/videos/graphics-frame-analyzer-for-opengl-intel-graphics-performance-analyzer-intel-gpa

    Dec 14, 2015 ... Seth presents the Graphics Frame Analyzer for OpenGL. Learn the basic features and functionality of this extremely powerful analyzer.

  8. Intel HD Support OpenGL 3 and DirectX10.1?

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/281262

    Nov 1, 2011 ... I just wanna know if my laptop Sony can support OpenGL 3. ... Intel HD had OpenGL 3,3.1,3.2 and 3.3 but only OpenGL 3 have almost complete ...

  9. Analyzing OpenGL/OpenGL ES* Applications | Intel® Software

    https://software.intel.com/en-us/node/603226

    Intel GPA offers a variety of features for analyzing and optimizing OpenGL/ OpenGL ES* applications: get a real-time view of over two dozen critical system ...

  10. Intel® INDE Media for Mobile Tutorials - Video Capturing for ...

    https://software.intel.com/en-us/articles/intel-inde-media-pack-for-android-tutorials-video-capturing-for-opengl-applications

    Mar 7, 2014 ... This tutorial explains how to use Intel® INDE Media for Mobile to add video capturing capability to OpenGL* applications. Before getting started ...

  11. OpenGL* ES 3.0 Instanced Rendering | Intel® Software

    https://software.intel.com/en-us/articles/opengl-es-30-instanced-rendering

    May 29, 2014 ... This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation. By batch-rendering multiple ...

  12. OpenGL API Metrics | Intel® Software

    https://software.intel.com/en-us/node/603558

    OpenGL API metrics help you understand how often your application is using subsets of the API which may cause performance issues when used incorrectly or  ...

  13. Selecting an OpenGL ES* Application for Analysis | Intel® Software

    https://software.intel.com/en-us/node/603235

    If you are analyzing an OpenGL ES* application running on an Android* device, you must have an active Android* Debug Bridge USB connection between your ...

  14. Profiling OpenGL ES* Applications over Wi-Fi | Intel® Software

    https://software.intel.com/en-us/node/603236

    Profiling OpenGL ES* Applications over Wi-Fi. With mobile devices, a key factor of performance analysis is how much power your game or application is using.

  15. Finding Performance Bottlenecks in OpenGL/OpenGL ES* Frames ...

    https://software.intel.com/en-us/node/603258

    Pre-requisites: If you are analyzing an OpenGL* ES application, the target system to test against must be connected to your host system. This is required to ...

  16. Dialog Box: Connection (OpenGL/OpenGL ES* Workloads) | Intel ...

    https://software.intel.com/en-us/node/603590

    Dialog Box: Connection (OpenGL/OpenGL ES* Workloads). The Connection dialog box appears right after you launch the System Analyzer. Use this window to ...

  17. Window: Create Frame Capture (Android OpenGL ES* Workloads ...

    https://software.intel.com/en-us/node/603608

    Window: Create Frame Capture (Android OpenGL ES* Workloads). To access this window: click the Add button in the Open Frame Capture window. Use this ...

  18. OpenGL* Performance Tips: Atomic Counter Buffers versus Shader ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-atomic-counter-buffers-versus-shader-storage-buffer-objects

    Jul 10, 2016 ... OpenGL* provides two mechanisms for storing and retrieving data as input and output to shaders. Game developers can choose from either ...

  19. Advanced Graphics Using OpenGL | Intel® Software

    https://software.intel.com/en-us/node/535303

    OpenGL is a library of graphic functions that create sophisticated graphic displays such as 3-D images and animation. OpenGL is commonly available on ...

  20. Pane: Metrics Chart (OpenGL/OpenGL ES* Workloads) | Intel ...

    https://software.intel.com/en-us/node/603595

    Pane: Metrics Chart (OpenGL/OpenGL ES* Workloads). The Metrics Chart pane contains up to 16 charts that visualize the values for various metrics collected by  ...

For more complete information about compiler optimizations, see our Optimization Notice.