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  1. Using OpenGL ES to Accelerate Apps with Legacy 2D GUIs | Intel ...

    https://software.intel.com/en-us/articles/using-opengl-es-to-accelerate-apps-with-legacy-2d-guis

    Nov 1, 2012 ... By exploiting the Khronos* OpenGL* ES accelerator on Intel® Atom™ processors , you can make such a change without degrading the ...

  2. OpenCL™ and OpenGL* Interoperability Tutorial | Intel® Software

    https://software.intel.com/en-us/articles/opencl-and-opengl-interoperability-tutorial

    Apr 28, 2014 ... OpenCL™ and OpenGL* are two common APIs that support efficient interoperability. OpenCL is specifically crafted to increase computing ...

  3. Does my Mobile Intel 945 Express Chipset support OpenGL 2.0.

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/284458

    Apr 3, 2011 ... When I go to OpenGL compatibility page for Mobile Intel 945GM Express Chipset Family, it says that OpenGL 1.4 plus extensions are supported ...

  4. Porting OpenGL* Games to Android* on Intel® Atom™ Processors

    https://software.intel.com/en-us/android/articles/porting-opengl-games-to-android-on-intel-atom-processors-part-1

    Dec 18, 2012 ... Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google ...

  5. Intel HD Support OpenGL 3 and DirectX10.1?

    https://software.intel.com/pt-br/forums/developing-games-and-graphics-on-intel/topic/281262

    I just wanna know if my laptop Sony can support OpenGL 3.X and ... Intel HD had OpenGL 3,3.1,3.2 and 3.3 but only OpenGL 3 have almost complete version.

  6. Analyzing OpenGL/OpenGL ES* Applications | Intel® Software

    https://software.intel.com/en-us/node/603226

    Intel GPA offers a variety of features for analyzing and optimizing OpenGL/ OpenGL ES* applications: get a real-time view of over two dozen critical system ...

  7. Graphics Frame Analyzer for OpenGL – Intel® Graphics ...

    https://software.intel.com/en-us/videos/graphics-frame-analyzer-for-opengl-intel-graphics-performance-analyzer-intel-gpa

    Dec 14, 2015 ... Seth presents the Graphics Frame Analyzer for OpenGL. Learn the basic features and functionality of this extremely powerful analyzer.

  8. Dynamic Resolution Rendering on OpenGL* ES 2.0 | Intel® Software

    https://software.intel.com/en-us/articles/dynamic-resolution-rendering-on-opengl-es-2

    Jun 19, 2013 ... The implementation described in this article is derived from the DirectX* version described in [Binks 2011] and adapted to work on OpenGL* ES ...

  9. Intel® Graphics Performance Analyzers (Intel® GPA) 2016 R2 ...

    https://software.intel.com/en-us/articles/intel-gpa-release-notes

    Apr 14, 2015 ... Improved System Analyzer and Graphics Frame Analyzer to enable Capture and Playback of Legacy OpenGL and OpenGL Compatibility ...

  10. OpenGL* Performance Tips: Avoid OpenGL Calls that Synchronize ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-avoid-opengl-calls-that-synchronize-cpu-and-gpu

    Aug 13, 2016 ... o get the highest level of performance from OpenGL* you want to avoid calls that force synchronization between the CPU and the GPU.

  11. Profiling OpenGL ES* Applications over Wi-Fi | Intel® Software

    https://software.intel.com/en-us/node/603236

    Profiling OpenGL ES* Applications over Wi-Fi. With mobile devices, a key factor of performance analysis is how much power your game or application is using.

  12. Advanced Graphics Using OpenGL | Intel® Software

    https://software.intel.com/en-us/node/535303

    OpenGL is a library of graphic functions that create sophisticated graphic displays such as 3-D images and animation. OpenGL is commonly available on ...

  13. Texture Sharing from Intel Media SDK to OpenGL | Intel® Software

    https://software.intel.com/en-us/articles/texture-sharing-from-intel-media-sdk-to-opengl

    May 9, 2014 ... However, there are still many applications using OpenGL* for its cross-platform capability in order to maintain the same GUI and look and feel ...

  14. Selecting an OpenGL ES* Application for Analysis | Intel® Software

    https://software.intel.com/en-us/node/603235

    If you are analyzing an OpenGL ES* application running on an Android* device, you must have an active Android* Debug Bridge USB connection between your ...

  15. OpenGL API Metrics | Intel® Software

    https://software.intel.com/en-us/node/603558

    OpenGL API metrics help you understand how often your application is using subsets of the API which may cause performance issues when used incorrectly or  ...

  16. OpenGL Extensions Supported in Intel® 4 Series Express Chipsets ...

    https://software.intel.com/en-us/articles/opengl-extensions-supported-in-intel-4-series-express-chipsets-and-beyond

    Sep 20, 2011 ... Intel® 4 Series Express Chipsets support OpenGL version 2.0 and some extensions from OpenGL 2.1 (Pixel Buffer Objects) and OpenGL 3.0 ...

  17. Pane: Metrics Chart (OpenGL/OpenGL ES* Workloads) | Intel ...

    https://software.intel.com/en-us/node/603595

    Pane: Metrics Chart (OpenGL/OpenGL ES* Workloads). The Metrics Chart pane contains up to 16 charts that visualize the values for various metrics collected by  ...

  18. OpenGL ES*: Simulating Application Performance with Different ...

    https://software.intel.com/en-us/node/603242

    System Analyzer can simulate the application performance with various CPU settings. To determine whether your application performance is CPU-bound, do the ...

  19. Intel® INDE Media for Mobile Tutorials - Video Capturing for ...

    https://software.intel.com/en-us/articles/intel-inde-media-pack-for-android-tutorials-video-capturing-for-opengl-applications

    Mar 7, 2014 ... This tutorial explains how to use Intel® INDE Media for Mobile to add video capturing capability to OpenGL* applications. Before getting started ...

  20. Tessellation for OpenGL ES 3.1 on Android | Intel® Software

    https://software.intel.com/en-us/articles/tessellation-for-opengl-es-31-on-android

    Jun 30, 2014 ... This article explains tessellation, how to enable and make best use of this technique within OpenGL graphics.

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