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  1. OpenGL* Performance Tips: Avoid OpenGL Calls that Synchronize ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-avoid-opengl-calls-that-synchronize-cpu-and-gpu

    Aug 13, 2016 ... o get the highest level of performance from OpenGL* you want to avoid calls that force synchronization between the CPU and the GPU.

  2. Using OpenGL ES to Accelerate Apps with Legacy 2D GUIs | Intel ...

    https://software.intel.com/en-us/articles/using-opengl-es-to-accelerate-apps-with-legacy-2d-guis

    Nov 1, 2012 ... By exploiting the Khronos* OpenGL* ES accelerator on Intel® Atom™ processors , you can make such a change without degrading the ...

  3. Porting OpenGL* Games to Android* on Intel® Atom™ Processors

    https://software.intel.com/en-us/android/articles/porting-opengl-games-to-android-on-intel-atom-processors-part-1

    Dec 18, 2012 ... Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google ...

  4. Does my Mobile Intel 945 Express Chipset support OpenGL 2.0.

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/284458

    Apr 3, 2011 ... When I go to OpenGL compatibility page for Mobile Intel 945GM Express Chipset Family, it says that OpenGL 1.4 plus extensions are supported ...

  5. OpenCL™ and OpenGL* Interoperability Tutorial | Intel® Software

    https://software.intel.com/en-us/articles/opencl-and-opengl-interoperability-tutorial

    Apr 28, 2014 ... OpenCL™ and OpenGL* are two common APIs that support efficient interoperability. OpenCL is specifically crafted to increase computing ...

  6. Dynamic Resolution Rendering on OpenGL* ES 2.0 | Intel® Software

    https://software.intel.com/en-us/articles/dynamic-resolution-rendering-on-opengl-es-2

    Jun 19, 2013 ... The implementation described in this article is derived from the DirectX* version described in [Binks 2011] and adapted to work on OpenGL* ES ...

  7. Intel HD Support OpenGL 3 and DirectX10.1?

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/281262

    Nov 1, 2011 ... I just wanna know if my laptop Sony can support OpenGL 3. ... Intel HD had OpenGL 3,3.1,3.2 and 3.3 but only OpenGL 3 have almost complete ...

  8. Graphics Frame Analyzer for OpenGL – Intel® Graphics ...

    https://software.intel.com/en-us/videos/graphics-frame-analyzer-for-opengl-intel-graphics-performance-analyzer-intel-gpa?language=es

    Dec 14, 2015 ... Seth presents the Graphics Frame Analyzer for OpenGL. Learn the basic features and functionality of this extremely powerful analyzer.

  9. API without Secrets: Introduction to Vulkan* Part 0: Preface | Intel ...

    https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-preface

    Mar 25, 2016 ... I have a lot of experience in OpenGL* and shading languages (mainly GLSL and Cg), and for about 3 years I also worked with Unity* software.

  10. OpenGL* ES 3.0 Instanced Rendering | Intel® Software

    https://software.intel.com/en-us/articles/opengl-es-30-instanced-rendering

    May 29, 2014 ... This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation. By batch-rendering multiple ...

  11. Video Capturing for OpenGL* Applications

    https://software.intel.com/en-us/articles/intel-inde-media-pack-for-android-tutorials-video-capturing-for-opengl-applications

    Mar 7, 2014 ... This tutorial explains how to use Intel® INDE Media for Mobile to add video capturing capability to OpenGL* applications. Before getting started ...

  12. Advanced Graphics Using OpenGL | Intel® Software

    https://software.intel.com/en-us/node/535303?language=ru

    OpenGL is a library of graphic functions that create sophisticated graphic displays such as 3-D images and animation. OpenGL is commonly available on ...

  13. Tessellation for OpenGL ES 3.1 on Android | Intel® Software

    https://software.intel.com/en-us/articles/tessellation-for-opengl-es-31-on-android

    Jun 30, 2014 ... This article explains tessellation, how to enable and make best use of this technique within OpenGL graphics.

  14. OpenGL Extensions Supported in Intel® 4 Series Express Chipsets ...

    https://software.intel.com/en-us/articles/opengl-extensions-supported-in-intel-4-series-express-chipsets-and-beyond

    Sep 20, 2011 ... Intel® 4 Series Express Chipsets support OpenGL version 2.0 and some extensions from OpenGL 2.1 (Pixel Buffer Objects) and OpenGL 3.0 ...

  15. Analyzing OpenGL/OpenGL ES* Applications | Intel® Software

    https://software.intel.com/en-us/node/603226

    Intel GPA offers a variety of features for analyzing and optimizing OpenGL/ OpenGL ES* applications: get a real-time view of over two dozen critical system ...

  16. Analyzing OpenGL* games with Intel® GPA | Intel® Software

    https://software.intel.com/en-us/blogs/2014/06/29/analyzing-opengl-games-with-intel-gpa

    Jun 28, 2014 ... Intel® GPA is a great tool for real-time and offline game analysis. It supports DirectX* on Windows* and OpenGL* ES on Android* today, ...

  17. OpenGL*: Launching Desktop Applications for System Analysis ...

    https://software.intel.com/en-us/node/603237

    To launch an OpenGL* Desktop application for analysis with System Analyzer on Ubuntu* host, use the run_app console application: In the command line, ...

  18. Intel® Graphics Performance Analyzers (Intel® GPA) 2016 R3 ...

    https://software.intel.com/en-us/articles/intel-gpa-release-notes

    Apr 14, 2015 ... NOTE: Graphics Frame Analyzer for OpenGL* does not currently support GPU metrics for the Intel® processor codenamed Clover Trail+.

  19. Porting OpenGL* Games to Android* on Intel® Atom™ Processors

    https://software.intel.com/en-us/android/articles/porting-opengl-games-to-android-on-intel-atom-processors-part-2

    Dec 18, 2012 ... This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.

  20. Intel Graphics Media Accelerator Driver 15.11.0.1537: OpenGL 2.0 ...

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/300869

    Aug 29, 2008 ... Hi all, as you can read from this news, a new Intel driver for Vista enable OpenGL 2.0 support. I don't have Vista (I have XP professional) so I ...

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