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  1. Using OpenGL ES to Accelerate Apps with Legacy 2D GUIs | Intel ...

    https://software.intel.com/en-us/articles/using-opengl-es-to-accelerate-apps-with-legacy-2d-guis

    Nov 1, 2012 ... By exploiting the Khronos* OpenGL* ES accelerator on Intel® Atom™ processors , you can make such a change without degrading the ...

  2. OpenCL™ and OpenGL* Interoperability Tutorial | Intel® Software

    https://software.intel.com/en-us/articles/opencl-and-opengl-interoperability-tutorial

    Apr 28, 2014 ... OpenCL™ and OpenGL* are two common APIs that support efficient interoperability. OpenCL is specifically crafted to increase computing ...

  3. Dynamic Resolution Rendering on OpenGL* ES 2.0 | Intel® Software

    https://software.intel.com/en-us/articles/dynamic-resolution-rendering-on-opengl-es-2

    Jun 19, 2013 ... The implementation described in this article is derived from the DirectX* version described in [Binks 2011] and adapted to work on OpenGL* ES ...

  4. Does my Mobile Intel 945 Express Chipset support OpenGL 2.0.

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/284458

    Apr 3, 2011 ... When I go to OpenGL compatibility page for Mobile Intel 945GM Express Chipset Family, it says that OpenGL 1.4 plus extensions are supported ...

  5. Porting OpenGL* Games to Android* on Intel® Atom™ Processors

    https://software.intel.com/en-us/android/articles/porting-opengl-games-to-android-on-intel-atom-processors-part-1

    Dec 18, 2012 ... Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google ...

  6. OpenGL* Performance Tips: Avoid OpenGL Calls that Synchronize ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-avoid-opengl-calls-that-synchronize-cpu-and-gpu

    Aug 13, 2016 ... o get the highest level of performance from OpenGL* you want to avoid calls that force synchronization between the CPU and the GPU.

  7. Analyzing OpenGL/OpenGL ES* Applications | Intel® Software

    https://software.intel.com/en-us/node/603226

    Intel GPA offers a variety of features for analyzing and optimizing OpenGL/ OpenGL ES* applications: get a real-time view of over two dozen critical system ...

  8. Graphics Frame Analyzer for OpenGL – Intel® Graphics ...

    https://software.intel.com/en-us/videos/graphics-frame-analyzer-for-opengl-intel-graphics-performance-analyzer-intel-gpa

    Dec 14, 2015 ... Seth presents the Graphics Frame Analyzer for OpenGL. Learn the basic features and functionality of this extremely powerful analyzer.

  9. Advanced Graphics Using OpenGL | Intel® Software

    https://software.intel.com/en-us/node/535303

    OpenGL is a library of graphic functions that create sophisticated graphic displays such as 3-D images and animation. OpenGL is commonly available on ...

  10. Intel HD Support OpenGL 3 and DirectX10.1?

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/281262

    Nov 1, 2011 ... I just wanna know if my laptop Sony can support OpenGL 3. ... Intel HD had OpenGL 3,3.1,3.2 and 3.3 but only OpenGL 3 have almost complete ...

  11. OpenGL* ES 3.0 Instanced Rendering | Intel® Software

    https://software.intel.com/en-us/articles/opengl-es-30-instanced-rendering

    May 29, 2014 ... This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation. By batch-rendering multiple ...

  12. Pane: Metrics Chart (OpenGL/OpenGL ES* Workloads) | Intel ...

    https://software.intel.com/en-us/node/603595

    Pane: Metrics Chart (OpenGL/OpenGL ES* Workloads). The Metrics Chart pane contains up to 16 charts that visualize the values for various metrics collected by  ...

  13. OpenGL* Performance Tips: Atomic Counter Buffers versus Shader ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-atomic-counter-buffers-versus-shader-storage-buffer-objects

    Jul 10, 2016 ... OpenGL* provides two mechanisms for storing and retrieving data as input and output to shaders. Game developers can choose from either ...

  14. Selecting an OpenGL ES* Application for Analysis | Intel® Software

    https://software.intel.com/en-us/node/603235

    If you are analyzing an OpenGL ES* application running on an Android* device, you must have an active Android* Debug Bridge USB connection between your ...

  15. Intel® INDE Media for Mobile Tutorials - Video Capturing for ...

    https://software.intel.com/en-us/articles/intel-inde-media-pack-for-android-tutorials-video-capturing-for-opengl-applications

    Mar 7, 2014 ... This tutorial explains how to use Intel® INDE Media for Mobile to add video capturing capability to OpenGL* applications. Before getting started ...

  16. Dialog Box: Connection (OpenGL/OpenGL ES* Workloads) | Intel ...

    https://software.intel.com/en-us/node/603590

    Dialog Box: Connection (OpenGL/OpenGL ES* Workloads). The Connection dialog box appears right after you launch the System Analyzer. Use this window to ...

  17. Profiling OpenGL ES* Applications over Wi-Fi | Intel® Software

    https://software.intel.com/en-us/node/603236

    Profiling OpenGL ES* Applications over Wi-Fi. With mobile devices, a key factor of performance analysis is how much power your game or application is using.

  18. Intel® Graphics Performance Analyzers (Intel® GPA) 2016 R4 ...

    https://software.intel.com/en-us/articles/intel-gpa-release-notes

    Apr 14, 2015 ... At this moment, Trace Analyzer provides the same functionality as Platform Analyzer and adds support of platform analysis of desktop OpenGL* ...

  19. Analyzing OpenGL* games with Intel® GPA | Intel® Software

    https://software.intel.com/en-us/blogs/2014/06/29/analyzing-opengl-games-with-intel-gpa

    Jun 28, 2014 ... Intel® GPA is a great tool for real-time and offline game analysis. It supports DirectX* on Windows* and OpenGL* ES on Android* today, ...

  20. Finding Performance Bottlenecks in OpenGL/OpenGL ES* Frames ...

    https://software.intel.com/en-us/node/603258

    Pre-requisites: If you are analyzing an OpenGL* ES application, the target system to test against must be connected to your host system. This is required to ...

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