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  1. Using OpenGL ES to Accelerate Apps with Legacy 2D GUIs | Intel ...

    https://software.intel.com/en-us/articles/using-opengl-es-to-accelerate-apps-with-legacy-2d-guis

    Nov 1, 2012 ... By exploiting the Khronos* OpenGL* ES accelerator on Intel® Atom™ processors , you can make such a change without degrading the ...

  2. OpenCL™ and OpenGL* Interoperability Tutorial | Intel® Software

    https://software.intel.com/en-us/articles/opencl-and-opengl-interoperability-tutorial

    Apr 28, 2014 ... OpenCL™ and OpenGL* are two common APIs that support efficient interoperability. OpenCL is specifically crafted to increase computing ...

  3. Dynamic Resolution Rendering on OpenGL* ES 2.0 | Intel® Software

    https://software.intel.com/en-us/articles/dynamic-resolution-rendering-on-opengl-es-2

    Jun 19, 2013 ... The implementation described in this article is derived from the DirectX* version described in [Binks 2011] and adapted to work on OpenGL* ES ...

  4. Porting OpenGL* Games to Android* on Intel® Atom™ Processors

    https://software.intel.com/en-us/android/articles/porting-opengl-games-to-android-on-intel-atom-processors-part-1

    Dec 18, 2012 ... Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google ...

  5. Does my Mobile Intel 945 Express Chipset support OpenGL 2.0.

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/284458

    Apr 3, 2011 ... When I go to OpenGL compatibility page for Mobile Intel 945GM Express Chipset Family, it says that OpenGL 1.4 plus extensions are supported ...

  6. OpenGL* Performance Tips: Avoid OpenGL Calls that Synchronize ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-avoid-opengl-calls-that-synchronize-cpu-and-gpu

    Aug 13, 2016 ... o get the highest level of performance from OpenGL* you want to avoid calls that force synchronization between the CPU and the GPU.

  7. Graphics Frame Analyzer for OpenGL – Intel® Graphics ...

    https://software.intel.com/en-us/videos/graphics-frame-analyzer-for-opengl-intel-graphics-performance-analyzer-intel-gpa

    Dec 14, 2015 ... Seth presents the Graphics Frame Analyzer for OpenGL. Learn the basic features and functionality of this extremely powerful analyzer.

  8. Intel HD Support OpenGL 3 and DirectX10.1?

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/281262

    Nov 1, 2011 ... I just wanna know if my laptop Sony can support OpenGL 3. ... Intel HD had OpenGL 3,3.1,3.2 and 3.3 but only OpenGL 3 have almost complete ...

  9. OpenGL* ES 3.0 Instanced Rendering | Intel® Software

    https://software.intel.com/en-us/articles/opengl-es-30-instanced-rendering

    May 29, 2014 ... This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation. By batch-rendering multiple ...

  10. OpenGL* Performance Tips: Atomic Counter Buffers versus Shader ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-atomic-counter-buffers-versus-shader-storage-buffer-objects

    Jul 10, 2016 ... OpenGL* provides two mechanisms for storing and retrieving data as input and output to shaders. Game developers can choose from either ...

  11. API without Secrets: Introduction to Vulkan* Part 0: Preface | Intel ...

    https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-preface

    Mar 25, 2016 ... I have a lot of experience in OpenGL* and shading languages (mainly GLSL and Cg), and for about 3 years I also worked with Unity* software.

  12. Intel® INDE Media for Mobile Tutorials - Video Capturing for ...

    https://software.intel.com/en-us/articles/intel-inde-media-pack-for-android-tutorials-video-capturing-for-opengl-applications

    Mar 7, 2014 ... This tutorial explains how to use Intel® INDE Media for Mobile to add video capturing capability to OpenGL* applications. Before getting started ...

  13. Intel® Graphics Performance Analyzers (Intel® GPA) 2016 R4 ...

    https://software.intel.com/en-us/articles/intel-gpa-release-notes

    Apr 14, 2015 ... At this moment, Trace Analyzer provides the same functionality as Platform Analyzer and adds support of platform analysis of desktop OpenGL* ...

  14. Analyzing OpenGL* games with Intel® GPA | Intel® Software

    https://software.intel.com/en-us/blogs/2014/06/29/analyzing-opengl-games-with-intel-gpa

    Jun 28, 2014 ... Intel® GPA is a great tool for real-time and offline game analysis. It supports DirectX* on Windows* and OpenGL* ES on Android* today, ...

  15. Pane: Metrics Chart (OpenGL/OpenGL ES* Workloads) | Intel ...

    https://software.intel.com/en-us/node/603595

    Pane: Metrics Chart (OpenGL/OpenGL ES* Workloads). The Metrics Chart pane contains up to 16 charts that visualize the values for various metrics collected by  ...

  16. Finding Performance Bottlenecks in OpenGL/OpenGL ES* Frames ...

    https://software.intel.com/en-us/node/603258

    Pre-requisites: If you are analyzing an OpenGL* ES application, the target system to test against must be connected to your host system. This is required to ...

  17. Tessellation for OpenGL ES 3.1 on Android | Intel® Software

    https://software.intel.com/en-us/articles/tessellation-for-opengl-es-31-on-android

    Jun 30, 2014 ... This article explains tessellation, how to enable and make best use of this technique within OpenGL graphics.

  18. Advanced Graphics Using OpenGL | Intel® Software

    https://software.intel.com/en-us/node/535303

    OpenGL is a library of graphic functions that create sophisticated graphic displays such as 3-D images and animation. OpenGL is commonly available on ...

  19. OpenGL* Performance Tips: Use Native Formats for Best Rendering ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-use-native-formats-for-best-rendering-performance

    Jul 20, 2016 ... This article demonstrates how using the proper texture format can improve OpenGL performance—in particular, using native texture formats will ...

  20. Xamarin Android Player :: OpenGL 2.0

    https://software.intel.com/en-us/forums/android-applications-on-intel-architecture/topic/676230

    Aug 26, 2016 ... While trying to Start any Emulator Getting Following error- "Failed to initialize OpenGL render Process. This may occur if your drivers do not ...

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