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  1. Porting OpenGL* Games to Android* on Intel® Atom™ Processors ...

    https://software.intel.com/en-us/android/articles/porting-opengl-games-to-android-on-intel-atom-processors-part-1

    Dec 18, 2012 ... Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google ...

  2. Using OpenGL ES to Accelerate Apps with Legacy 2D GUIs | Intel ...

    https://software.intel.com/en-us/articles/using-opengl-es-to-accelerate-apps-with-legacy-2d-guis

    Nov 1, 2012 ... By exploiting the Khronos* OpenGL* ES accelerator on Intel® Atom™ processors , you can make such a change without degrading the ...

  3. OpenCL™ and OpenGL* Interoperability Tutorial | Intel® Software

    https://software.intel.com/en-us/articles/opencl-and-opengl-interoperability-tutorial

    Apr 28, 2014 ... OpenCL™ and OpenGL* are two common APIs that support efficient interoperability. OpenCL is specifically crafted to increase computing ...

  4. OpenGL* Performance Tips: Avoid OpenGL Calls that Synchronize ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-avoid-opengl-calls-that-synchronize-cpu-and-gpu

    Aug 13, 2016 ... o get the highest level of performance from OpenGL* you want to avoid calls that force synchronization between the CPU and the GPU.

  5. Dynamic Resolution Rendering on OpenGL* ES 2.0 | Intel® Software

    https://software.intel.com/en-us/articles/dynamic-resolution-rendering-on-opengl-es-2

    Jun 19, 2013 ... The implementation described in this article is derived from the DirectX* version described in [Binks 2011] and adapted to work on OpenGL* ES ...

  6. Intel HD Support OpenGL 3 and DirectX10.1?

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/281262

    Nov 1, 2011 ... I just wanna know if my laptop Sony can support OpenGL 3. ... Intel HD had OpenGL 3,3.1,3.2 and 3.3 but only OpenGL 3 have almost complete ...

  7. Does my Mobile Intel 945 Express Chipset support OpenGL 2.0.

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/284458

    Apr 3, 2011 ... When I go to OpenGL compatibility page for Mobile Intel 945GM Express Chipset Family, it says that OpenGL 1.4 plus extensions are supported ...

  8. Finding Performance Bottlenecks in OpenGL/OpenGL ES* Frames ...

    https://software.intel.com/en-us/node/603258

    Pre-requisites: If you are analyzing an OpenGL* ES application, the target system to test against must be connected to your host system. This is required to ...

  9. Selecting an OpenGL ES* Application for Analysis | Intel® Software

    https://software.intel.com/en-us/node/603235

    If you are analyzing an OpenGL ES* application running on an Android* device, you must have an active Android* Debug Bridge USB connection between your ...

  10. OpenGL ES*: Simulating Application Performance with Different ...

    https://software.intel.com/en-us/node/603242?language=en

    OpenGL ES*: Simulating Application Performance with Different CPU Frequency. System Analyzer can simulate the application performance with various CPU ...

  11. Graphics Frame Analyzer for OpenGL – Intel® Graphics ...

    https://software.intel.com/en-us/videos/graphics-frame-analyzer-for-opengl-intel-graphics-performance-analyzer-intel-gpa

    Dec 14, 2015 ... Seth presents the Graphics Frame Analyzer for OpenGL. Learn the basic features and functionality of this extremely powerful analyzer.

  12. Profiling OpenGL ES* Applications over Wi-Fi | Intel® Software

    https://software.intel.com/en-us/node/603236

    With mobile devices, a key factor of performance analysis is how much power your game or application is using. With Intel GPA, after you have started analysis  ...

  13. OpenGL API Metrics | Intel® Software

    https://software.intel.com/en-us/node/603558

    OpenGL API metrics help you understand how often your application is using subsets of the API that could cause performance issues when used incorrectly or  ...

  14. OpenGL* Performance Tips: Use Native Formats for Best Rendering ...

    https://software.intel.com/en-us/articles/opengl-performance-tips-use-native-formats-for-best-rendering-performance

    Jul 20, 2016 ... This article demonstrates how using the proper texture format can improve OpenGL performance—in particular, using native texture formats will ...

  15. Collecting Android* OpenGL ES* Metrics from the Command Line ...

    https://software.intel.com/en-us/node/603268

    Pre-requisites: Make sure your application is enabled for analysis as explained in the Preparing OpenGL ES* Applications for Profiling topic. To collect Android* ...

  16. OpenGL ES*: Setting up Android* Device for Analysis | Intel® Software

    https://software.intel.com/en-us/node/603231

    OpenGL ES*: Setting up Android* Device for Analysis. To start analyzing your Android* application, you need to set up the Android* device where your ...

  17. OpenGL*: Launching Desktop Applications for Analysis | Intel ...

    https://software.intel.com/en-us/node/603237

    To launch an OpenGL* Desktop application for analysis with System Analyzer on a Ubuntu* host, use the run_app console application:

  18. Pane: Metrics Chart (OpenGL/OpenGL ES* Workloads) | Intel ...

    https://software.intel.com/en-us/node/603595?language=de

    Pane: Metrics Chart (OpenGL/OpenGL ES* Workloads). The Metrics Chart pane contains up to 16 charts that visualize the values for various metrics collected by  ...

  19. Dialog Box: Connection (OpenGL/OpenGL ES* Workloads) | Intel ...

    https://software.intel.com/en-us/node/603590?language=ru

    Dialog Box: Connection (OpenGL/OpenGL ES* Workloads). The Connection dialog box appears right after you launch the System Analyzer. Use this window to ...

  20. Analyzing OpenGL/OpenGL ES* Applications | Intel® Software

    https://software.intel.com/en-us/node/603226

    Intel GPA offers a variety of features for analyzing and optimizing OpenGL/ OpenGL ES* applications:

For more complete information about compiler optimizations, see our Optimization Notice.