I need to compare the speed of operation of REAL*8 and COMPLEX*8 number multiplication/ summation process. I used following code for that.
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By building a new engine and using Direct3D* 12, Oxide made it possible for Ashes of the Singularity to use all available processor cores. It runs great on a typical gaming system and scales up to run even better on systems with more cores. You can use these same techniques in your game to get the best performance from your CPU.
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