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Framework7 and spacing between components : how to ?

HI all,

i'm developing a simple app using framework7.

The framework is full of userful widget but i have problems using (and spacing) them with the App Designer . Example :

Authored by Victor M. Last updated on 07/26/2016 - 22:20
Video

深入洞悉英特尔路线图,明智行事:英特尔® 至强® 与英特尔® 至强融核™

英特尔将概要介绍即将发布的英特尔至强和英特尔至强融核处理器。这些处理器包含相关软件接口和工具,旨在帮助进行代码现代化工作。

Authored by Jeff X. (Intel) Last updated on 07/26/2016 - 22:22
Video

OpenMP 和英特尔尔编译器

本课程描述了您可以用英特尔编译器开展哪些无法使用 OpenMP 完成的工作,包括一些即将消失的差距,以及其他一些短期内仍会存在的差距等。

同时课程还将重点介绍英特尔编译器和 OpenMP 标准的语言界面支持的不同处理方式。本课程适合于希望将现有代码迁移至 OpenMP 标准的人士和 OpenMP 标准新手。

Authored by IDZSupport KS Last updated on 07/26/2016 - 22:24
Forum topic

Compilation error in icc

the following code is being compiled properly with gcc but giving error with icc in windows.

#ifdef CPUKIND_IA

 typedef int _v4si __attribute__ ((vector_size(16)));

Authored by Abhisek P. (Intel) Last updated on 07/26/2016 - 21:27
Blog post
Blog post

游戏远程代码注入和动态连接库的使用

 

前提是已经用汇编语言对远程基址进行了成功的捕获。

在VC中,读取远程基址比较常用的方法有几种:可以采用hook钩子函数,也可采用windows API 远程进程函数对内存进行读取,然后获得远程进程在本机中的数据,并进行相关代码的注入,获取更高的执行效率。

比较常见的API函数:

Authored by lijie45655 Last updated on 07/26/2016 - 21:08
Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Authored by Miao W. (Intel) Last updated on 07/26/2016 - 21:08
Blog post

Why the Changes for JavaScript with the Intel RealSense SDK?

There is a bit of a shift on the most recent release (May, 2015) of the Intel RealSense SDK, and this blog explains why we are doing this for this release only.
Authored by CaptGeek (Intel) Last updated on 07/26/2016 - 21:08
Blog post

Expanding and Updating the definition of a PC

Personally I believe the current definition of what constitutes a PC (Personal Computer) may be a bit overdue and outdated.
Authored by Matt Ployhar (Intel) Last updated on 07/26/2016 - 21:08
Blog post

Android 游戏开发坐标

1、Android中的坐标系统 在Android系统中,屏幕的左上角是坐标系统的原点(0,0)坐标。原点向右延伸是X轴正方向,原点向下延伸是Y轴正方向。 2、屏幕的宽和高
Authored by freestyleboy21 Last updated on 07/26/2016 - 21:08
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