When using the ippiHOG_<mod> function, what should the input parameter "IppiPoint* pLocation" contain?
Hey guys, i have a couple of questions regarding an Intel crash on an Android application. This is a game made with Unity with native support for Intel with x86 libs.
We think we've found a GLSL shader compiler bug.
This issue describes the problem in full and links to the relevant files:
Instructions for parallel studio xe 2017 update1 evaluation say that the email I receive will have an evaluation license attached. There is no license attached.
I've tried to build project in VS2013 on Win8.1 machine. Intel compiler installed here:
C:\Program Files (x86)\Intel\System Studio 2015 for Windows.4.027\
You can create a secure connection from your Internet of Things (IoT) board to the Intel® XDK using ssh. This secure connection encrypts the communication between your development system and the IoT board. Furthermore, you can prevent anyone who does not have ssh access to your IoT board from gaining access to the app daemon. For steps to update your app daemon software...
Intel® System Studio 2016 for Microcontrollers Update 1 User and Reference Guide from Intel® System Studio 2016 for Microcontrollers Update 1 User and Reference Guide
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