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IDF2013 - Recap

Authored by Ylian S. (Intel) Last updated on 08/29/2016 - 02:09
Blog post

Hackathon Intel na Unicamp: 2 dias de pura diversão com HTML5 !

Nos dias 3 e 4 de dezembro tive o prazer de organizar, pelo grupo de Software da Intel, um Hackathon com foco no desenvolvimento de Apps educacionais com HTML5 para Android na UNICAMP em Campinas,

Authored by Jomar Silva (Intel) Last updated on 08/29/2016 - 02:09
Article

Where do I download the Intel® IPP Cryptography libraries?

This page contains instructions for downloading the Intel IPP cryptography libraries.
Authored by Jeffrey M. (Intel) Last updated on 08/26/2016 - 11:34
Article

Intel® Xeon Phi™ Processor Software

Download the software and utilities that enable functionalities of the Intel Xeon Phi Processor. Supported Operating Systems are: CentOS 7.2, SuSE Linux Enterprise Server (SLES) 12 and 12 SP1 and Red Hat Enterprise Linux 7.2.
Authored by Loc N. (Intel) Last updated on 08/26/2016 - 09:35
Article

Optimize Financial Applications using Intel® Math Kernel Library

Intel® Math Kernel Library (Intel® MKL) contains a wealth of highly optimized math functions that are fundamental to a wide variety of Financial Applications.

Authored by Zhang Z. (Intel) Last updated on 08/17/2016 - 14:39
Article
Article

iXPTC 2013 Presentations

Download presentations and source code from the Intel® Xeon Phi™ Coprocessor Technology Conference (iXPTC) 2013.
Authored by admin Last updated on 08/17/2016 - 14:22
Article

Intel® Parallel Studio XE 2017 Beta

Learn about what's new in 2017 and get access to the beta program. Browse FAQs, support, webinars, release notes, known issues and more.
Authored by Ravi V. (Intel) Last updated on 08/17/2016 - 14:15
Blog post

New Intel® USB Driver v1.1.5 for Android* Devices Now Supports Windows 8

The Intel Android USB Driver package will enable you to connect your Windows* based machine to your Android device that contains an Intel Atom processor inside. 

Authored by Tao W. (Intel) Last updated on 08/15/2016 - 13:03
Blog post

游戏后台的快速开发

    很多人都痴迷于游戏,而做为程序开发人员,喜欢自己做游戏的自然也不在少数。但开发一个有点规模的游戏,除了主要的游戏逻辑外,还需要将大量的数据保存下来。现在流行的架构则是将保存数据的模块单独做成一个服务,与前端通过socket进行通迅。用socket流行当然的是完成端口技术了。但完成端口只是实现了一个基本的数据收发包,真正实现起来,还需要定义各种的通迅协议。

Authored by yd_gxm Last updated on 08/15/2016 - 13:01
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