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Article

How to Install DevStack* in Linux*

This article shows step-by-step how to install DevStack in CentOS* 7 for those who are new to OpenStack.
Authored by Nguyen, Khang T Last updated on 03/27/2017 - 08:25
Documentation

Breakdown of the Pattern Matching Engine Example from Intel® Curie™ Open Developer Kit (ODK)

Understanding the DrawingInTheAir Example
Last updated on 03/24/2017 - 14:13
Documentation

Using the Pattern Matching Engine to Learn and Recognize Letters from Intel® Curie™ Open Developer Kit (ODK)

This section explains how to get and run the DrawingInTheAir example to try the pattern matching engine ability to learn and recognize patterns.

Last updated on 03/24/2017 - 14:02
Article

Testing DPDK Performance and Features with TestPMD

Learn how to build and configure the DPDK TestPMD application, and how to use it to check the performance and features of different network devices using DPDK.
Authored by Pablo D. (Intel) Last updated on 03/23/2017 - 16:13
Article

OpenCV* at the Edge: Counting People

Intro
Authored by Foster, Whitney Last updated on 03/23/2017 - 15:53
Article

Fun with Arduino 101*

Fun with Arduino 101*

 

It’s Christmas! I must have done something right this year because I had:

Authored by Paul Guermonprez (Intel) Last updated on 03/17/2017 - 13:40
Responsive Landing Page

Tutorials

Get documentation, links to drivers, testing resources, tools, and more for game developers using Intel® software.
Authored by Raymond T. (Intel) Last updated on 03/22/2017 - 11:32
Documentation

API Reference for the Intel Pattern Matching Technology Library from Intel® Curie™ Open Developer Kit (ODK)

The Intel Pattern Matching Technology Library provides a range of API functions. The API functions and variables are described in this section:

Last updated on 03/22/2017 - 11:27
Article

API without Secrets: Introduction to Vulkan* Part 1: The Beginning

This tutorial explains how to start using Vulkan API in an application. It shows how to create Vulkan instance and check what physical devices are available. Next logical device is created along with description about what and how many queues must be created along it. Last thing is the acquisition of handles of device queues.
Authored by Pawel L. (Intel) Last updated on 03/22/2017 - 08:40
Article

利用 Skull Canyon 建造一台街机游戏机

大家好,我是 Bela Messex,是Buddy System(伙伴系统) 的一员。我们的工作室位于洛杉矶的公寓内,是 Little Bug 游戏的开发人员。

Authored by bela m. Last updated on 03/21/2017 - 20:17
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