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HDR Rendering with Compute Shader

This sample demonstrates optimized compute shaders for displaying HDR images
Authored by admin Last updated on 06/07/2017 - 12:23
Article

Light Scattering

This sample demonstrates that atmospheric light scattering effects can now be implemented in real time using Intel 3rd Generation Integrated Graphics and produce compelling visual results.
Authored by admin Last updated on 06/01/2017 - 11:30
Article

Integrating Intel® Media SDK with FFmpeg for mux/demuxing and audio encode/decode usages

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Authored by Larsson, Petter (Intel) Last updated on 06/01/2017 - 11:31
Article

Fluid Simulation for Video Games (part 14)

This is a series on fluid simulation for games. This article explains how to turn polyhedra inside out to make containers. It also demonstrates one way to use lock-free atomic operations, exposed through Intel® TBB to allow thread-safe parallelization.
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
Article

Sample Application: Touch for Windows* Store

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Authored by THOMAS E. (Intel) Last updated on 06/07/2017 - 09:13
Article

How Intel® Graphics Performance Analyzers Help Unity* Empower the Masses

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Authored by admin Last updated on 06/07/2017 - 12:29
Article

Porting Win32 Apps to Windows* 8 Desktop

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Authored by Brad Hill (Intel) Last updated on 06/07/2017 - 09:07
Article

Developing with Desktop Natural User Interface API’s for Developers

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Authored by admin Last updated on 06/07/2017 - 12:04
Article

Designer Tools for Windows Desktop Applications

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Authored by admin Last updated on 06/07/2017 - 09:11
Article

Windows 8* Store vs Desktop App Development

When developing apps for Windows 8 and Intel devices, you have a unique opportunity and decision regarding which type of Windows 8 app you would like to develop.

Authored by admin Last updated on 06/07/2017 - 12:04
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