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Blog post

What is Intel® INDE? Why Should I Care?

Intel(R) INDE is a tool that enables you to build programs for multiple platforms without sacrificing native code level performance. Check out this article to see if it's a good fit for your project.
Authored by Seth S. (Intel) Last updated on 08/28/2015 - 09:46
Blog post

Introducing Intel® XDK Early Access!

I would like to announce a new way in which you can try new features with the Intel® XDK without perturbing the stability and productivity that you enjoy with it – the Intel® XDK Early

Authored by jhwolf (Intel) Last updated on 08/27/2015 - 12:26
Blog post

MICRO48-Tutorial on Intel Processor Graphics: Architecture and Programming

Intel Processor Graphics: Architecture and Programming

Organizers: David Blyth, Hong Jiang, Geoff Lowney, Ken Lueh, CK Luk (all from Intel)

Authored by Chi-keung Luk (Intel) Last updated on 08/27/2015 - 11:42
Blog post

VISUAL CODING FRAMEWORK (VCF) beta coming soon!

Until now development of applications with audio and video required background knowledge of different SDKs and APIs, whether you wanted to create a workload for Windows* or Android* or for either p

Authored by Harsh Jain (Intel) Last updated on 08/26/2015 - 14:59
Article

Intel(R) Energy Profiler SoCWatch Samples

SoCWatch Sample is a simple numerical computation of Pi designed to demonstrate the impact of CPU operations on the power and energy of any Windows* system.

Authored by Xiurong Zhu (Intel) Last updated on 08/26/2015 - 09:17
Article
Video

How to Adapt to Screen Sizes

Luke W takes us through how to avoid having to design for the 4,726 (est.) different screen sizes currently available – this is so much easier

Authored by Chris Davis (Intel) Last updated on 08/25/2015 - 10:14
Video

How to Design with Device Motion

Learn how to develop new interfaces that take advantage of where a computer is and how it used. Learn more about Designing with device motion at the UX Zone on IDZ http://software.intel.com/ux

Authored by Jerry Makare (Intel) Last updated on 08/25/2015 - 09:43
Video

How to Adjust 2in1 Designs for Wide Screens

Luke Wroblewski gives some great tips on how to design screens for the ever-increasing number of aspect ratios.

Authored by Jerry Makare (Intel) Last updated on 08/25/2015 - 09:42
Blog post

《勇者大冒险》游戏中的Havok物理、破坏和布料引擎

由像素Pixel开发的《勇者大冒险》是一款超好玩的冒险网游,今天在这里给大家介绍一下《勇者大冒险》游戏中的Havok物理、破坏和布料引擎。

当我们进入 《勇者大冒险》游戏中,突然发现原来置身在这千年古墓中的我们可以大搞破坏?这是一种什么感觉,那还用说吗,当然是这种feel倍儿爽啦!

   埃及古墓里的壁画?突突了它!

Authored by Richard Wang (Intel) Last updated on 08/25/2015 - 00:32
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