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SOME METHODOLOGIES TO OPTIMIZE YOUR VR APPLICATIONS POWER ON INTEL® PLATFORM

As VR becomes a popular consumer product, more and more VR contents come out. From recent investment, lots of users love VR devices without wires, like AIO devices or Mobile devices.

Authored by Huang, Chao Last updated on 12/06/2016 - 00:12
Article

Developing HTML5 Games with the Intel® XDK - Part 1

Getting Started
Authored by Alex L. (Intel) Last updated on 09/28/2016 - 15:57
Article

Intel® System Studio 2017 Released

Authored by sukruth-v (Intel) Last updated on 12/05/2016 - 20:59
Article

Adding a Button and LED to your Intel® Quark™ Microcontroller Developer Kit D2000

The purpose of this lab is to provide an introduction to the programming of the Intel® Quark™ Microcontroller D2000 using Intel® System Studio 2016 for Microcontrollers. The project used in this lab is a Button and LED sample. This sample demonstrates using D2000 GPIO capabilities, including input, output, and interrupts. The sample uses the on-board user LED and user switch present on the Intel...
Authored by Sergey K. (Intel) Last updated on 12/05/2016 - 20:47
Article

Tutorial: Enumerating Modules and Camera Devices

Enumeration of the feature modules and multiple camera devices is an important component in the logic of an application for selecting the appropriate device. This tutorial presents a method for enumerating modules and multiple device such that an appropriate selection can be made.
Authored by Rodolfo C. (Intel) Last updated on 12/05/2016 - 20:41
Article

Using the Intel® RealSense™ Camera with TouchDesigner*: Part 2

The Intel® RealSense™ camera is a vital tool for creating VR and AR projects. Part 2 of this article lays out how to use the Intel RealSense camera nodes in TouchDesigner to set up a render or real-time projections for multi screens, single screen, 180 degree (FullDome) and 360 degree VR renders. In addition the Intel RealSense™ camera information can be sent out to an Oculus Rift* through the...
Authored by Audri Phillips Last updated on 12/05/2016 - 20:40
Article

Использование камеры Intel® RealSense™ с TouchDesigner*: часть 1

Загрузить демонстрационные файлы ZIP 35KB

Authored by Paul K. Last updated on 12/05/2016 - 20:38
Article

Подключаемый модуль Intel® RealSense™ SDK для Unreal Engine* 4

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Authored by Paul K. Last updated on 12/05/2016 - 20:37
Article

Учебное руководство: перечисление модулей и камер

Перечисление функциональных модулей и нескольких камер — важный компонент логики приложения для выбора нужного устройства. В этом учебном руководстве описывается метод перечисления модулей и нескольких устройств, чтобы можно было выбрать нужное из них.
Authored by Maria S. (Intel) Last updated on 12/05/2016 - 18:11
Article

Использование камеры Intel® RealSense™ с TouchDesigner*. Часть 2

The Intel® RealSense™ camera is a vital tool for creating VR and AR projects. Part 2 of this article lays out how to use the Intel RealSense camera nodes in TouchDesigner to set up a render or real-time projections for multi screens, single screen, 180 degree (FullDome) and 360 degree VR renders. In addition the Intel RealSense™ camera information can be sent out to an Oculus Rift* through the...
Authored by Alexey K. Last updated on 12/05/2016 - 18:10
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