英特尔® 高级矢量扩展指令集（英特尔® AVX）是在英特尔® 架构 CPU 上执行单指令多数据 (SIMD) 运算的指令集，这些指令扩展了之前的 SIMD 产品（MMX™ 指令和英特尔® SSE），本文概述了 AVX 指令集。
A Collection of Luminaries
Моделирование поверхности воды в режиме реального времени на платформах с многоядерной архитектурой
Third part of a animation series on lighting basics is devoted to the interrelationship between shaders/materials and lighting. It shows a quick and easy lighting setup that yields good results.
Adobe* Flash* is a powerful animation tool. Using Flash to animate games takes a special touch as the animations need to be functional in a game engine. Part 1 of this series shows how to create animated sprites in Flash.
The Render Tree in Autodesk* Softimage* allows you to create dynamic property assignments by connecting shader nodes, and then bundle them into presets and shader compounds via this visual interface. This article describes how to do this.
Intel® Media SDK is a great way to reduce the time & effort it takes to create media applications. This article describes the process of decoding MP4 files using Intel Media SDK with code examples from the open source application Media Player Classic.
One of the greatest things about animation is bringing life, expression, and emotion to an otherwise lifeless character. Part 2 in this series covers animation timing, staging, fluidity, and adding subtle movements to the animation.
As with lighting, rendering is often one of the least-understood aspects of 3D imaging, but it’s critical to achieving high-quality animations. This article goes into the details of the varying procedures associated with rendering in Autodesk* Softimage.
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