Filters

Video

利用OpenCL 2.0实现基于GPU的快速分类算法

在本短视频里,您可以学习如何利用OpenCL 2.0实现基于GPU的快速分类算法。

Authored by Jeff X. (Intel) Last updated on 06/14/2017 - 11:29
Article

英特尔® 高级矢量扩展指令集简介

英特尔® 高级矢量扩展指令集(英特尔® AVX)是在英特尔® 架构 CPU 上执行单指令多数据 (SIMD) 运算的指令集,这些指令扩展了之前的 SIMD 产品(MMX™ 指令和英特尔® SSE),本文概述了 AVX 指令集。
Authored by admin Last updated on 06/01/2017 - 11:35
Blog post

Ray Tracing, RenderMan, Radiosity, Antialiasing and Much, Much, More

A Collection of Luminaries

Authored by Randi Rost (Intel) Last updated on 06/14/2017 - 16:00
Article

Моделирование поверхности воды в режиме реального времени на платформах с многоядерной архитектурой

Моделирование поверхности воды в режиме реального времени на платформах с многоядерной архитектурой

Authored by Adam Lake (Intel) Last updated on 06/07/2017 - 12:28
Article

The Basics of the Art of Lighting (part 3): Lighting and Shaders

Third part of a animation series on lighting basics is devoted to the interrelationship between shaders/materials and lighting. It shows a quick and easy lighting setup that yields good results.
Authored by admin Last updated on 06/07/2017 - 09:08
Article

Animation for Flash Games (part 1): Sprite Creation for the Animator

Adobe* Flash* is a powerful animation tool. Using Flash to animate games takes a special touch as the animations need to be functional in a game engine. Part 1 of this series shows how to create animated sprites in Flash.
Authored by admin Last updated on 06/01/2017 - 11:20
Article

Exploiting the Power of Softimage's Render Tree

The Render Tree in Autodesk* Softimage* allows you to create dynamic property assignments by connecting shader nodes, and then bundle them into presets and shader compounds via this visual interface. This article describes how to do this.
Authored by admin Last updated on 06/07/2017 - 09:06
Article

MP4/AVC Decode using the Intel® Media SDK

Intel® Media SDK is a great way to reduce the time & effort it takes to create media applications. This article describes the process of decoding MP4 files using Intel Media SDK with code examples from the open source application Media Player Classic.
Authored by eric-sardella (Intel) Last updated on 06/07/2017 - 10:44
Article

3D Character Animation (part 2)

One of the greatest things about animation is bringing life, expression, and emotion to an otherwise lifeless character. Part 2 in this series covers animation timing, staging, fluidity, and adding subtle movements to the animation.
Authored by admin Last updated on 06/07/2017 - 09:12
Article

Advanced Rendering Techniques

As with lighting, rendering is often one of the least-understood aspects of 3D imaging, but it’s critical to achieving high-quality animations. This article goes into the details of the varying procedures associated with rendering in Autodesk* Softimage.
Authored by admin Last updated on 06/01/2017 - 11:18
For more complete information about compiler optimizations, see our Optimization Notice.