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Real-Time Parametric Shallow Wave Simulation

The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10.
Authored by JOHN V. (Intel) Last updated on 11/17/2016 - 19:28
Article

keeping-it-quads

A way to re-attach polygonal models without creating 3-sided or n-sided polygons. This article is for 3D-modelers, animators;creators of game characters.
Authored by Steve Pitzel (Intel) Last updated on 11/17/2016 - 19:28
Article

Rethinking the Pipeline: DreamWorks Animation Advances the Art

DreamWorks Animation embarked on a radical re-engineering of their animation pipeline to better accommodate artistic aspirations and improve workflow across an increasingly complex environment. This article describes the new model being put in place.
Authored by admin Last updated on 11/17/2016 - 19:28
Article

Advanced Rendering Techniques

As with lighting, rendering is often one of the least-understood aspects of 3D imaging, but it’s critical to achieving high-quality animations. This article goes into the details of the varying procedures associated with rendering in Autodesk* Softimage.
Authored by admin Last updated on 11/17/2016 - 19:28
Video

Visualizing Big Data and Massive Data Set Rendering at Research at Intel Days 2013

Intel Visual Computing Institute (IVCI) Director of Research and Operations Thorsten Herfet and researcher Alexander Schiewe demonstrate new techniques in visualizing Big Data.

Authored by Gerald M. (Intel) Last updated on 11/17/2016 - 19:28
Video

Render Rocket's CEO Ruben Perez on Cloud Rendering

Render Rocket’s CEO, Ruben Perez talks with Steve Waskul about leveraging cloud rendering services to help control costs, minimize capital expenditures, and streamline the production pipeline.

Authored by RITIKA A. Last updated on 11/17/2016 - 19:28
Article

Courseware - Advanced Rendering

Transport equations Ray tracing algorithms Photon tracing Radiosity for global illumination computation, form factors
Authored by admin Last updated on 11/17/2016 - 19:28
Video

Alpha Support for DirectX 12 in the Intel® Graphics Performance Analyzer R1 2016 Release

The Intel® Graphics Performance Analyzers R1 2016 Release has alpha support for DirectX 12. This video takes you through some of the features of that support.

Authored by admin Last updated on 11/17/2016 - 19:28
Article

Two Brains Are Better Than One

Artificial intelligence (AI) drives gameplay. To maximize your AI’s potential and utilize the entire CPU, this means threading. This article examines how to thread a simple AI and some of the challenges in writing an AI that truly scales to multi-core.
Authored by Orion Granatir (Intel) Last updated on 11/17/2016 - 10:18
Article

Designing Artificial Intelligence for Games (Part 1)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by admin Last updated on 11/17/2016 - 10:18
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