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Announcing Intel® Graphics Performance Analyzers Version 2016 R3

Intel® Graphics Performance Analyzers (Intel® GPA) Release 2016 R3 includes the latest toolset featuring support for - DirectX* 9, 10, 10.1, 11.0/11.1/11.2/12 workloads on Windows* - OpenGL* ES 1.X/2.X/3.0/3.1/3.2 workloads on Android - OpenGL* 3.2, 3.3, 4.0, 4.1 Core Profile workloads on Ubuntu*
Authored by Liudmila Mantrova (Intel) Last updated on 11/25/2016 - 02:28
Article

在英特尔® 实感™ 应用中实施用户体验指南

In this article, we cover an application that was developed for the use of Intel® RealSense™ application developers to help visualize UX requirements and implement these guidelines in code. The source code for the application is available for download through this article.
Authored by Meghana R. (Intel) Last updated on 11/23/2016 - 23:27
Article

将英特尔® 实感™ SDK 面部扫描映射为3D 头部模型

This code sample allows the user to scan their face using a front-facing Intel® RealSense™ camera, project it onto a customizable head mesh, and apply post-processing effects on it. It’s an extension of a previous code sample titled Applying Intel® RealSense™ SDK Face Scans to a 3D Mesh by adding features and techniques to improve the quality of the final head result as well as provide a series...
Authored by JOSEPH S. (Intel) Last updated on 11/22/2016 - 23:02
Article

高级渲染技巧和代码示例 GPU Pro 7

MSAA provides a neat way to reduce pixel shading without sacrificing image quality. Recently, researchers at Intel came up a with a technique called Coarse Pixel Shading that works like MSAA, Andrew Lauritzen at Intel, had come up with a clever way a few years ago to enable MSAA and deferred shading. We extended his ideas to enable Coarse Pixel Shading in the deferred rendering set-up. With our...
Authored by Rahul Sathe (Intel) Last updated on 11/22/2016 - 19:40
Article

Real-Time Parametric Shallow Wave Simulation

The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10.
Authored by JOHN V. (Intel) Last updated on 11/17/2016 - 19:28
Video

Intel® Graphics Performance Analyzers 2016 R1 Release

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster.

Authored by Seth S. (Intel) Last updated on 11/17/2016 - 19:28
Video

Alpha Support for DirectX 12 in the Intel® Graphics Performance Analyzer R1 2016 Release

The Intel® Graphics Performance Analyzers R1 2016 Release has alpha support for DirectX 12. This video takes you through some of the features of that support.

Authored by admin Last updated on 11/17/2016 - 19:28
Video

英特尔® 图形性能分析器 2016 R1 版本

英特尔® 图形性能分析器(英特尔® GPA)是进行图形分析和优化的工具,可帮助您让游戏及其他图形密集型应用更快速地运行。 此类工具支持基于最新一代智能英特尔酷睿™ 和英特尔凌动™ 处理器家族的平台,适用于面向 Windows、Android 或 Ubuntu* 操作系统开发的应用。

Authored by Seth S. (Intel) Last updated on 11/17/2016 - 19:28
Article

Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation

Imagine playing a game where avatars display player facial motion in real time. Learn how to accomplish this using the latest Intel® RealSense™ SDK and a consumer-grade RGB-D camera. With code sample.
Authored by Sheng G. (Intel) Last updated on 11/17/2016 - 12:18
Article

DirectX* 12 中的多适配器支持

This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing a scene. The parallel use of both GPUs allows for an increase in performance and for more complex workloads. This sample uses multiple adapters to render a simple ray-traced scene using a pixel...
Authored by admin Last updated on 11/15/2016 - 19:07
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