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Comparing Touch Coding Techniques - Windows* 8 Desktop Touch Sample

Exploring Touch Coding Techniques for Windows 8 Desktop apps with backward compatibility to Windows 7.
Authored by Paul Lindberg (Intel) Last updated on 11/25/2015 - 15:38

Put your Player in the Game: Intel® RealSense™

If you’re looking for that next new experience to put into your games, you should consider Intel® RealSense™ Technology.

Authored by admin Last updated on 11/25/2015 - 11:45

Cross Platform Game Development: How Bad Can it be?

Expert Game Developer and Field Engineer Corey Johnson from Unity shares insights to help game developers build across platforms, taking into account the radical differences between them.

Authored by admin Last updated on 11/25/2015 - 11:11

Intel® Graphics Performance Analyzers

An introduction to the capabilities and work-flow of the Intel® Graphics Performance Analyzers tool that enables game developers to tap the full performance potential of their gaming platform, incl

Authored by admin Last updated on 11/25/2015 - 10:16
Blog post

Top Ten Intel® Software Developer Stories | November

Intel® Developer Zone experts, Intel® Software Innovators, and Intel® Black Belt Software Developers contribute hundreds of helpful articles and blog posts every month. From code samples to how-to guides, we’ve gathered the most popular software developer stories in one place so you don’t miss a thing.
Authored by Vicky C. (Intel) Last updated on 11/25/2015 - 09:02

GDC 2016

Hold the date! GDC is the world's largest professionals-only game industry event and is coming to San Francisco March 14-18,2016.
Authored by admin Last updated on 11/24/2015 - 16:20
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代码 - 英特尔游戏开发人员社

Authored by ARELI H. (Intel) Last updated on 11/20/2015 - 21:21

Intel® Graphics Performance Analyzers: Which Tools Are Available on My Platform?

Intel® Graphics Performance Analyzers (Intel® GPA) are the premier tools for optimizing games on Microsoft Windows* OS. Intel® GPA also supports the analysis of games on Intel phones and tablets running the Google* Android*, and OpenGL* desktop applications on Ubuntu OS. This article describes the different platforms for the product, and how to download the product.
Authored by Neal Pierman (Intel) Last updated on 11/20/2015 - 00:47

Announcing Intel® Graphics Performance Analyzers Version 2015 R3

Intel® Graphics Performance Analyzers (Intel® GPA) Release 2015 R3 includes the latest toolset featuring support for - DirectX* 9, 10, 10.1, 11.0/11.1/11.2 workloads on Windows* - OpenGL* ES 1.X/2.X/3.0/3.1 workloads on Android - OpenGL* 3.2, 3.3, 4.0 Core Profile workloads on Ubuntu*
Authored by Liudmila Mantrova (Intel) Last updated on 11/20/2015 - 00:44

Tutorial: Using Intel® GPA to improve the performance of your Android* game

This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES* 3.0 application on Android*. The sample application, entitled “City Racer,” simulates a road race through a stylized urban setting. Performance analysis of the application is done using the Intel® Graphics Performance Analyzers (Intel® GPA) tool suite.
Authored by TRAPPER M. (Intel) Last updated on 11/18/2015 - 14:22
For more complete information about compiler optimizations, see our Optimization Notice.