Forum topic

A newbie question

Hi All,

  I downloaded and installed Intel Media SDK 2016, I did not find any header files. could anybody tell me how I can run sample decoding/encoding example?  Thanks!

Authored by Dong C. Last updated on 12/09/2016 - 13:08
Forum topic

Intel GPU decode H264 Stream Fail But FFmpeg decode OK

Hi I have a problem,

When I using Intel GPU decode H264 stream it always return fail, But it is OK when using FFmpeg decode.

Authored by Chen B. Last updated on 12/09/2016 - 11:52
Forum topic

LA-HRD performance prodigious fall after static scenes

We encountered recently the next bug inside Intel Media SDK.

Authored by dj_alek Last updated on 12/09/2016 - 07:28

3D Character Animation (part 1)

One of the greatest things about animation is bringing life, expression, and emotion to an otherwise lifeless character. This article covers several straightforward ways to convey emotions in your animation.
Authored by admin Last updated on 12/08/2016 - 16:08

Animation for Flash Games (part 1): Sprite Creation for the Animator

Adobe* Flash* is a powerful animation tool. Using Flash to animate games takes a special touch as the animations need to be functional in a game engine. Part 1 of this series shows how to create animated sprites in Flash.
Authored by admin Last updated on 12/08/2016 - 16:08

Animation for Flash Games (part 2): Sprite Manipulation for the Scripter

This article shows Flash game developers how to manipulate animated sprites for use in Flash* games. Flash was recently updated to make it more efficient for mobile devices and netbooks. This article uses a sprite to create a simple platform game engine.
Authored by admin Last updated on 12/08/2016 - 16:08

Boosting ANSYS Mechanical Simulation Capacity with Intel® SATA Solid-State Drives

One of the main factors limiting the size of simulations that can be run on workstations is the amount of physical memory (RAM) available on the machine. Solid-state drives are a cost-effective way to manage memory requirements on workstations.
Authored by Arvind Amin (Intel) Last updated on 12/08/2016 - 15:08

Intel® Graphics Performance Analyzers: Which Tools Are Available on My Platform?

Intel® Graphics Performance Analyzers (Intel® GPA) are the premier tools for optimizing games on Microsoft Windows* OS. Intel® GPA also supports the analysis of games on Intel phones and tablets running the Google* Android*, and OpenGL* desktop applications on Ubuntu OS. This article describes the different platforms for the product, and how to download the product.
Authored by Last updated on 09/28/2016 - 15:57

Shadow Explorer

Shadow Explorer is a sample application, with source code, that allows developers to work with several shadowing techniques, examine the performance versus quality tradeoffs of each one, and discover which is best suited for their game.
Authored by Quentin Froemke (Intel) Last updated on 09/28/2016 - 15:57

Tasking Update

Update provides two new backends to the Task Manager API and allows runtime switching between them.
Authored by admin Last updated on 09/28/2016 - 15:57
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