Target Audience: Graduate with 3D math and Linear Algebra background
In this module, participants will learn some principles for threading a simple 3D graphics game.
Parallel algorithm implementing Strassen’s Algorithm for matrix-matrix multiplication (Bradley Kuszmaul)
The included source code implements Strassen’s Algorithm for matrix-matrix multiplication in parallel, as described in the included problem description text file.
Multi-core Programming Philosophy: Multithreaded programming in a multicore environment requires more than just "spawning threads".
This courseware explores how to support and overcome the challenges of parallelism in the context of a computer game.
This mid-level workshop takes a sample game, Destroy the Castle, from serial to parallel over the course of one day.
The overall goal of the course is for students to gain an understanding of Multi-core Game Engine by working on a series of labs and projects. The topics of the course are:
This version of Destroy the Castle was created to show how to parallel such a game application using OpenMP* Tasks. The project is built using Intel® Parallel Studio Composer compiler.
Discuss engineering design process using game design as example. Discuss the importance of computer performance to animation and game execution.
The included code and white paper provides a parallel solution for enumerating the total number of possible wins, losses, and draws for a two-person strategy game.