Article

Beatbuddy, an Indie Game, Expands with New Technologies

Introduction

Authored by Last updated on 05/29/2018 - 09:28
Video

Using Intel® RealSense™ to Create "The Space Between"

A quick look from GDC 2015 at how and why Chronosapien developed The Space Between using Intel® RealSense™ technology.

Authored by Gerald M. (Intel) Last updated on 03/05/2019 - 15:48
Article

节奏小子,一款随新技术发展的独立制作游戏

简介

独立游戏开发公司如何与时俱进,不断拓展市场? 让我们了解一家多次获奖的独立游戏公司 Threaks —— 开发了《节奏小子 (BeatBuddy)》。 我们采访了该公司的联合首席执行官 Wolf Lang,以 了解他们如何驰骋游戏开发市场。

 从学生到负责独立项目

Authored by Last updated on 05/30/2018 - 07:40
Article

Beatbuddy, un juego independiente, se expande con nuevas tecnologías

Introducción

Authored by Last updated on 05/30/2018 - 07:40
Blog post

SHEPHERD: Just when I thought I was out... they pull me back in

Don't get me wrong, I was a quite willing participant with all of this. 

Authored by Last updated on 07/10/2018 - 08:08
Article

Working in VR to Create VR Content

In this article, Author discuss some of the challenges involved in creating content for VR from a developer’s perspective and look at some ways that our team is changing the process we use so that we can create content more efficiently, more effectively, and more collaboratively.
Authored by Justin L. (Blackbelt) Last updated on 09/11/2018 - 09:03
Article

Vitruvian Game Wingsuit—VR Automation

Through virtual reality and an electronically controlled mechanism, the wingsuit flight simulator calls to mind the Vitruvian Man of Leonardo da Vinci. The user controls the flight with a joystick and wears a backpack that wirelessly (thanks to the battery) creates virtual reality. You can fly anywhere for a unique experience. The engines, in full security, allow the person to move like a...
Authored by admin Last updated on 09/11/2018 - 09:00
Article

Intel® Software Innovators at GDC 2018

Manic parrot shootouts, Terminator-style storylines, and “how to be a Viking” tutorials were among demos by Intel® Software Innovator at GDC 2018 in t

Authored by Wendy B. (Intel) Last updated on 02/04/2019 - 10:28
Article

Optimize User Experiences for the Commercial Location-Based VR Application

Technological advances present many opportunities to use location-based entertainment (LBE) in unique and compelling ways. This article addresses solutions for tracking, and other supporting technologies, that can greatly enhance any location-based virtual reality (VR) experience.
Authored by Alexandria P. Last updated on 09/18/2018 - 14:59