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Cars, Boats and Planes: Optimizing Sonic & All-Stars Racing Transformed for Ultrabook™ PCs with Touch and Sensors

by Brad Hill and Leigh Davies.

Authored by Last updated on 12/20/2018 - 09:48
Article

Case Study: Finalhit Incorporates C++ and Cocos2d-x in Windows* Desktop Game Development

By Karen Marcus

Authored by admin Last updated on 01/15/2019 - 15:40
Article

IdentityMine 公司的 Evan Lang 介绍基于一体机开发的空中曲棍球游戏

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Authored by Last updated on 05/29/2018 - 09:20
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Control Your Armies with Touch in Total War: Rome II

You can Use touch to control you armies in Rome 2 

Authored by Gerald M. (Intel) Last updated on 03/10/2019 - 23:30
Article
Article

Implementing Touch and Sensors for Windows* 8 Desktop Games: Confetti Interactive’s experiences developing "Blackfoot Blade"

The implementation for touch and sensors is new for many PC game vendors. Blackfoot Blade from Confetti Interactive* is a 3rd person helicopter game that takes advantage of the touch and sensor capabilities of Ultrabook™ PCs. This case study shares some interesting findings for what worked and didn’t work.
Authored by Gael H. (Blackbelt) Last updated on 09/21/2019 - 21:29