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Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Authored by Juanbin L. (Intel) Last updated on 08/30/2018 - 10:47
Article

About cross compiling

Summary related information how to cross compile projects using -32 and -m64
Authored by Last updated on 05/25/2018 - 15:30
Article

Adding Parallelism Sample Code

This sample code goes with the "Optimize an Existing Program by Adding Parallelism" Guide.
Authored by Shannon Cepeda (Blackbelt) Last updated on 06/07/2017 - 09:10
Article

Intel® AVX C/C++ Intrinsics Emulation

This C/C++ header file can be used for AVX emulation on Intel CPUs/processors without h/w AVX support
Authored by Max Locktyukhin (Intel) Last updated on 02/12/2019 - 13:16
Article

Grass

Intel engineers are no longer directly supporting or updating this sample.  Please check on our forums for community support.

Authored by admin Last updated on 01/03/2019 - 17:47
Article

Demo: Advantage of Westmere Crypto Acceleration Engine

Purpose of this demo is to show an advantage of Westmere Crypto Acceleration Engine.
Authored by Last updated on 02/04/2019 - 15:08
Article

River Trail: Parallel Web Applications

Authored by Last updated on 09/28/2018 - 15:38
Article

形态抗锯齿技术(MLAA)

Morphological Antialiasing (MLAA)是一种基于图像的后处理过滤技术,这项技术会识别不连续的图案,混合临近图案的颜色,从而有效地执行抗锯齿。
Authored by Last updated on 01/24/2018 - 12:12
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Authored by Jeffrey M. (Intel) Last updated on 05/30/2018 - 07:00
Article

Intel Media SDK Tutorial - Workload analysis and benchmarking

To allow workload benchmarking, all of the Intel® Media SDK tutorial source code samples contain the macro “ENABLE_BENCHMARK”.

Authored by Jeffrey M. (Intel) Last updated on 05/25/2018 - 15:30