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Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

Authored by Last updated on 05/03/2019 - 15:34
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Authored by Adam Lake (Intel) Last updated on 05/03/2019 - 16:02
Article

Understanding Memory Access Characteristics of Motion Estimation Algorithms

Introduction

By Alex A. Lopez-Estrada Applications Engineer, Intel Software and Solutions Group

Authored by Alex Lopez-estrada (Intel) Last updated on 01/24/2018 - 12:12
Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

Authored by Nguyen, Khang T (Intel) Last updated on 08/30/2018 - 13:35
Article

C# Image Viewer Sample Application

Jim C. Huang

Sr. Technical Marketing Engineer, Software & Solutions Group

Authored by admin Last updated on 06/07/2017 - 12:19
Article

Continuous Levels of Detail: Using MRM and SDS To Achieve High-Quality Graphics in a Fraction of the Time

by Steve Pitzel and Clint Taylor

It Looks Good, but It Runs Like a Slug

 

Authored by Last updated on 01/24/2018 - 12:12
Article
Article

Threaded Cross-Platform Game Development

Parallel execution is key to achieving high performance gaming on modern processors, which are increasingly moving to multi-core.
Authored by Last updated on 01/24/2018 - 12:12
Article

Intel® AVX Realization Of IIR Filter For Complex Float Data

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Authored by Igor Astakhov (Intel) Last updated on 09/28/2018 - 12:30
Article

Intel® 64 Architecture Processor Topology Enumeration

Download Code Package: 20160519-cpuid_topo.tar.gz
Authored by Last updated on 07/05/2019 - 20:39