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Z Fighting Code Sample

This source code demonstrates how game developers can work around any Z fighting issue they may find. The sample source demonstrates several techniques for working around Z fighting issues in DirectX* 9.0.
Authored by Last updated on 07/07/2019 - 19:35
Article

IIR Gaussian Blur Filter Implementation using Intel® Advanced Vector Extensions

This white paper proposes an implementation for the Infinite Impulse Response (IIR) Gaussian blur filter using Intel® Advanced Vector Extensions (Intel® AVX) instructions. For a 2048x2048 image size, the AVX implementation is ~2X faster than the SSE code.
Authored by Brijender Bharti (Intel) Last updated on 06/07/2017 - 12:19
Article

Tips to Measure the Performance of Matrix Multiplication Using Intel® MKL

Intel® Math Kernel Library (Intel® MKL) provides highly optimized and extensively threaded general matrix-matrix multiplication (GEMM) functions. In this article, we explain how to design and measure of the performance using Intel MKL SGEMM, and outline about 7 tips to help developers to perform performance tests and quickly evaluate the floating pointing computing capability (FLOPS) on a...
Authored by Ying H. (Intel) Last updated on 07/03/2019 - 20:00
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Authored by Jeffrey M. (Intel) Last updated on 07/31/2019 - 15:05
Article

Windows* Desktop Touch Camera Sample Abstract

Abstract
Authored by admin Last updated on 01/15/2019 - 17:00
Blog post

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Authored by Last updated on 05/03/2019 - 14:50
Blog post

Outdoor Light Scattering Sample

How to implement high-quality light scattering effects into large outdoor environments in real time.
Authored by Last updated on 05/03/2019 - 13:39
Article

Best Practices for Using Intel® Cilk™ Plus

Performance tuning of an existing application is truly a challenge and it depends on a lot of factors like the nature of algorithm the application works on, if the implementation is scalable

Authored by Anoop M. (Intel) Last updated on 05/25/2018 - 15:30
Article

Improving Averaging Filter Performance Using Intel® Cilk™ Plus

Intel® Cilk™ Plus is an extension to the C and C++ languages to support data and task parallelism.  It provides three new keywords to i

Authored by Anoop M. (Intel) Last updated on 12/12/2018 - 18:00
Blog post

Software Occlusion Culling Update 2

Updates to Software Occlusion Culling with rasterizer optimizations to help improve frame rate and total cull time.
Authored by Last updated on 05/03/2019 - 14:18