Article

Coding Android* Game App to Support Intel x86? Here Are Some Samples!

Code samples that assist with supporting both ARM and x86 Android architectures.
Authored by Tao Wang (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Authored by Last updated on 05/03/2019 - 14:50
Blog post

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Authored by Last updated on 12/20/2018 - 09:40
Article

Dynamic Resolution Rendering on OpenGL* ES 2.0

Dynamic resolution rendering gives developers and users more control over the performance versus image quality ratio.
Authored by Last updated on 01/24/2018 - 12:12
Article

¿Codificando Android* App Juego con el fin de apoyar Intel x86? He aquí algunos ejemplos!

Con cada vez más smartphones equipados con Intel Inside disponibles en todo el mundo y el sistema de imagen Intel Android (Ginger Bread, ICS y Jelly Bean 4.1 y 4.2) formando parte del SDK Google An

Authored by Tao Wang (Intel) Last updated on 01/24/2018 - 12:12
Article

借助 OpenGL* ES 2.0 实现动态分辨率渲染

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借助 OpenGL* ES 2.0 实现动态分辨率渲染 [PDF 677KB]

Authored by Last updated on 01/24/2018 - 12:12
Article

需要编写支持英特尔 x86 的 Android* 游戏应用? 此处的样本可为您提供帮助!

随着越来越多搭载 Intel Inside ® 的智能手机在全球范围内普及以及英特尔安卓系统映像(Ginger Bread、ICS 以及 Jelly Bean 4.1 和 4.2)成为 Google Android SDK 中的组件,现在我们应该确保应用能够在 ARM 和 x86 Android 两种设备上运行。 您可能获得了一个绝佳的 Android 游戏创意。

Authored by Tao Wang (Intel) Last updated on 01/24/2018 - 12:12
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
Article

Android* Texture Compression - a comparison study with code sample

This sample demonstrates how to load and use various texture formats with OpenGL ES* on Android.
Authored by Last updated on 01/24/2018 - 12:12