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Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
Authored by admin Last updated on 08/01/2019 - 09:30
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Authored by Last updated on 08/01/2019 - 09:30
Article

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Authored by Juanbin L. (Intel) Last updated on 08/30/2018 - 10:47
Article

FFT Length and Layout Advisor

Multidimensional Fast Fourier Transform (FFT) - selecting optimal sizes and data layout
Authored by Last updated on 07/07/2019 - 10:48
Article

Tips to Measure the Performance of Matrix Multiplication Using Intel® MKL

Intel® Math Kernel Library (Intel® MKL) provides highly optimized and extensively threaded general matrix-matrix multiplication (GEMM) functions. In this article, we explain how to design and measure of the performance using Intel MKL SGEMM, and outline about 7 tips to help developers to perform performance tests and quickly evaluate the floating pointing computing capability (FLOPS) on a...
Authored by Ying H. (Intel) Last updated on 07/03/2019 - 20:00
Article

Intel® Cilk™ Plus – AOBench Sample

This is the AOBench example associated with the "Intel® Cilk™ Plus – The Simplest Path to Parallelism" how-to article.  It shows an Ambient Occlusion algorithm implemented as serial loops, one us
Authored by Last updated on 05/25/2018 - 15:30
Blog post

Parallel Universe Magazine #12: Advanced Vectorization

This blog contains additional content for the article "Advanced Vectorization" from Parallel Universe #12:

Authored by Last updated on 07/03/2019 - 20:08
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Authored by Jeffrey M. (Intel) Last updated on 07/31/2019 - 15:05
Blog post

Combiner/Aggregator Synchronization Primitive

Combiner/Aggregator synchronization primitive provides mutual exclusion like a mutex, but can be significantly faster in some situations due to better cache performance.
Authored by Dmitry Vyukov Last updated on 06/14/2017 - 16:09