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RdRand Library now available for Apple OS X

I am happy to announce that we have added Apple OS X support to the RdRand Library.

Authored by John M. (Intel) Last updated on 06/14/2017 - 16:21
Blog post

HTML5 to WinRT with Ultrabook Sensor Input

In a previous post I explained how adding sensors to HTML5 app is possible in Desktop mode but not yet supported. You can get it to work with a Google extension.  Read this post.

Authored by Bob Duffy (Intel) Last updated on 12/20/2018 - 09:28
Blog post

Adding sensor configurations to your Ultrabook and Tablet app

Windows 8 devices are certainly showing variety today. New convertible Ultrabooks and Intel tablets have screens that fold over, slide out or detach from the keyboard.

Authored by Bob Duffy (Intel) Last updated on 12/20/2018 - 09:28
Blog post

Combiner/Aggregator Synchronization Primitive

Combiner/Aggregator synchronization primitive provides mutual exclusion like a mutex, but can be significantly faster in some situations due to better cache performance.
Authored by Dmitry Vyukov Last updated on 06/14/2017 - 16:09
Blog post

Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
Authored by Last updated on 12/20/2018 - 09:40
Blog post

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Authored by Last updated on 01/16/2019 - 10:14
Blog post

Processing Arrays of Bits with Intel® Advanced Vector Extensions 2 (Intel® AVX2)

It is only a few weeks until you will get a chance to get your hands on the 4th Generation Intel® Core&tm; Processor Family

Authored by Thomas Willhalm (Intel) Last updated on 03/10/2019 - 22:08
Blog post

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Authored by Last updated on 12/20/2018 - 09:40
Blog post

Virtual Trackpad

How to implement an on screen virtual track pad for control of UI segments in a game.
Authored by Last updated on 05/30/2018 - 07:40
Blog post

Implementing Face Detection in Android*

Download sample code
Authored by Roman Khatko (Intel) Last updated on 02/21/2019 - 13:29