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Blog post

Using #ifdef in OpenGL* ES 2.0 Shaders

It’s nice to use #ifdef’s in an OpenGL* shader. This allows a shader file do things like contain a vertex shaders and pixel shaders in the same file.

Authored by Last updated on 07/12/2018 - 14:07
Article

Multi-core Intermediate

Introduction
Authored by Nguyen, Khang T (Intel) Last updated on 07/13/2018 - 17:29
Blog post

PVS-Studio: analyzing ReactOS's code

Authored by Andrey Karpov (Blackbelt) Last updated on 02/15/2019 - 16:44
Article

Open Source Game Development

The intent of this paper is to go over a few of the most common open source game engines and show how Intel tools and technologies can bring goodness to open source game development by getting the best possible performance out of these engines.
Authored by admin Last updated on 01/24/2018 - 12:12
Article

Multithreaded Game Programming and Hyper-Threading Technology

by Will Damon

Authored by Last updated on 01/24/2018 - 12:12
Article

How to Manipulate Data Structure to Optimize Memory Use on 32-Bit Intel® Architecture

Demonstrates how a Structure of Arrays organization of data makes it easier to get a performance benefit from SIMD
Authored by admin Last updated on 02/05/2019 - 10:23
Article

Intercepting System API Calls

by Seung-Woo Kim

Authored by Seung-Woo Kim (Intel) Last updated on 10/16/2017 - 11:47
Article

Diagnostic 15042: Pragma Supersedes Previous Setting

Cause:

Authored by admin Last updated on 05/25/2018 - 15:30
Article

Calling FORTRAN function or subroutine in DLL from C# code

Calling FORTRAN function or subroutine in DLL from C# code
Authored by Duan, Xiaoping (Intel) Last updated on 05/25/2018 - 15:30
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Authored by Last updated on 08/01/2019 - 09:30