This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
By Dr. Michael J. Gourlay
Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building BlocksThreading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
In my current position, I work to optimize and parallelize codes that deal with genomic data, e.g., DNA, RNA, proteins, etc.
A cross-platform library for obtaining cryptographically secure random numbers from the best available entropy source in the underlying system.
Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 18th in the fluid simulation for games series—describes how to render a fluid surface.
We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0
Introduction What is the Generic Address Space?