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Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Authored by Last updated on 08/01/2019 - 09:30
Article

Fluid Simulation for Video Games (part 11)

By Dr. Michael J. Gourlay

Authored by Last updated on 12/10/2018 - 18:02
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Authored by Jeffrey M. (Intel) Last updated on 07/31/2019 - 15:05
Article

Vectorizing Loops with Calls to User-Defined External Functions

Introduction

Authored by Anoop M. (Intel) Last updated on 12/12/2018 - 18:00
Article

Fluid Simulation for Video Games (part 17)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
Authored by Last updated on 05/29/2018 - 09:28
Blog post

The switch() statement isn't really evil, right?

In my current position, I work to optimize and parallelize codes that deal with genomic data, e.g., DNA, RNA, proteins, etc.

Authored by Clay B. (Blackbelt) Last updated on 07/04/2019 - 10:46
Article

Libcryptorandom Library 2.0 from Intel

A cross-platform library for obtaining cryptographically secure random numbers from the best available entropy source in the underlying system.
Authored by Last updated on 07/12/2019 - 08:21
Article

Fluid Simulation for Video Games (part 18)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 18th in the fluid simulation for games series—describes how to render a fluid surface.
Authored by admin Last updated on 05/29/2018 - 09:20
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

Authored by Robert I. (Intel) Last updated on 05/31/2019 - 14:20
Article

The Generic Address Space in OpenCL™ 2.0

Introduction What is the Generic Address Space?
Authored by Adam Lake (Intel) Last updated on 07/03/2019 - 10:34