Blog post

HTML5 High Scores Board for WinRT and Desktop Ultrabook™ apps

One neat thing about HTML5 is the ability to store data locally, and a common use for that is creating a high score board for your game.  The following is how I recently deployed this.

Authored by Bob Duffy (Intel) Last updated on 12/20/2018 - 09:28
Blog post

《游戏脚本的设计与开发》 第六章 按钮,脚本的暂停和标签

 按钮

Authored by Last updated on 01/24/2019 - 13:16
Article

Porting a Flash* application to a Windows* 8 Store app using HTML and JavaScript*

This project demonstrates how to convert an existing Adobe Flash* game in to a Windows* Store app using the tools available in WinJS, HTML5, CSS3, and traditional JavaScript*.
Authored by Meghana R. (Intel) Last updated on 12/20/2018 - 09:48
Blog post

《游戏脚本的设计与开发》- 游戏背包和任务系统

本节重点来讲一下背包系统,以及简单的先来认识一下任务系统。

先看一下背包系统的效果预览:

Authored by Last updated on 01/24/2019 - 13:18
Blog post

《游戏脚本的设计与开发》--- 队员列表和人物属性

本节主要是为接下来进入战场做准备,要做战斗画面,必须有参战的队员,所以就需要有队员列表,有了队员列表,那么为了确认每个队员的战斗力防御力等,则需要有人物属性的显示,本次主要来介绍一下队员列表以及人物属性的显示。

先看一下效果预览:

Authored by Last updated on 01/24/2019 - 13:11
Article

Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Authored by Bob Duffy (Intel) Last updated on 08/01/2019 - 11:41
Article

面向虚拟现实更新旧版 Unity* 游戏

Authored by Bob Duffy (Intel) Last updated on 01/17/2019 - 00:06