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Ultrabook™ and Tablet Windows* 8 Sensors Development Guide

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大家好,我是 Bela Messex,是Buddy System(伙伴系统) 的一员。我们的工作室位于洛杉矶的公寓内,是 Little Bug 游戏的开发人员。

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This general guidelines give developer some aids when designing their VR application, and help them understand how to get optimal performance. This guide is based on our performance characterization effort across several VR workloads, common bottlenecks and issues. It provides solutions on BW bound choice of texture formats, fusing shader passes and using post AA techniques to improve the...
Authored by admin Last updated on 01/24/2018 - 12:12
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VR, as a new form of interaction between humans and the virtual world, is able to immerse users by making them feel like they are experiencing the simulated reality. However, it’s not easy to achieve considering the frame rendering budget for VR is 11.1ms per frame (90fps), and you need to render the entire scene twice (once for each eye). In this session, we’ll focus on both performance and user...
Authored by Last updated on 05/22/2018 - 15:43
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为了充分利用高端 CPU 的额外计算能力,英特尔开发了一款能提供详细 CPU 指标与 SynthBenchmark 性能指标的插件。CPU 功能可以使用该插件的指标来划分特性与内容。通过这种方式划分特性与内容将支持您的游戏运行于各种系统,并且不会对整体性能造成影响。
Authored by Du Bois, Marissa (Intel) Last updated on 02/05/2019 - 10:48
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Intel® Open Image Denoise Library Saves Time, Boosts Quality

Intel has created a complete solution with a high-performance, open-source filter for images rendered with ray tracing. And it is available in beta.
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Intel® Graphics Media Accelerator 900 Series Software Developer's Guide

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Authored by Adam Lake (Intel) Last updated on 01/24/2018 - 12:12
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Intel Graphics Media Accelerator Developer's Guide

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