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Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Authored by Seth S. (Intel) Last updated on 07/06/2019 - 20:30
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Manage Deep Learning Networks with Caffe* Optimized for Intel® Architecture

How to optimize Caffe* for Intel® Architecture, train deep network models, and deploy networks.
Authored by Andres Rodriguez (Intel) Last updated on 03/11/2019 - 13:17
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CPU Capability Detect using Unreal Engine* 4.19

To take advantage of the additional computing power on high-end CPUs, Intel has developed a plugin that gives detailed CPU metrics and SynthBenchmark performance indicators. The metrics from this plugin can be used to differentiate features and content by CPU capability. Binning features and content in this manner will allow your game to run on a range of systems without impacting the overall...
Authored by Du Bois, Marissa (Intel) Last updated on 05/02/2019 - 11:21
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User Defined Induction in OpenMP* with Intel® C++ Compiler

Intel® C++ Compiler 19.0 supports General Induction, a proposed OpenMP* 5.0 feature as an extension to the existing linear clause.
Authored by Sravani K. (Intel) Last updated on 01/31/2019 - 10:29
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Conversational Agents with NLP Architect by Intel® AI Lab for AI Applications at the Edge

NLP Architect uses Intent Extraction to process Natural Language. A Java* 9 client app demo invokes the NLP Architect server deployed at the Edge.
Authored by Bruce Hopkins Last updated on 08/01/2019 - 13:21
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Developer and Optimization Guide for Intel® Processor Graphics Gen11 API

This document presents developer guidance and optimization methods for the graphics hardware architecture of Intel® Processor Graphics Gen11.
Authored by admin Last updated on 11/12/2019 - 18:20