Codemasters* has been working with Intel® on Grid 2 (to implement AOIT and AVSM algorithms by using Pixel Shader Ordering to
Advanced Rendering Samples on Android* and Windows* demo presented by Arzhange Safdarzadeh.
Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games
On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).
Intel® Software Innovator and OpenGL* game developer Eskil Stenberg shows off his skills for live coding at the IDF2015 conference in San Francisco, CA. Eskil explains his process for using native
An introduction to the capabilities and work-flow of the Intel® Graphics Performance Analyzers (Intel® GPA) tool that enables game developers to tap the full performance potential of their gaming p
In January we brought the Intel® Buzz Workshop series to Montreal for the first time. Montreal in January? YES!
Vulkan* is a new, just-released API for 3D graphics. It brings the low level “console-like” programming to PC and mobile.
Demo of new features in the OpenGL* ES API.
Learn about Epic Games* Unreal Engine 4* and about why Epic has embraced open source.