IMMERSE YOURSELF IN SUBRAY
DirectX* 12 improves the CPU efficiency in frame rate unlocked mode which allows more power to be used for additional graphics performance.
Jeff Rous showcases the AVSM technique in Unreal Engine* 4 for the first time on a working title on DirectX*12.
An introduction to the capabilities and work-flow of the Intel® Graphics Performance Analyzers (Intel® GPA) tool that enables game developers to tap the full performance potential of their gaming p
In January we brought the Intel® Buzz Workshop series to Montreal for the first time. Montreal in January? YES!
Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster.
Alpha Support for DirectX* 12 Now Available in the Intel® Graphics Performance Analyzers R1 2016 Release
Intel® Graphics Performance Analyzers (Intel® GPA) R1 2016 release has alpha support for DirectX* 12. This video takes you through some of the features of that support.
This demo from GDC 2016 shows how you can optimize your Unity* Game with Intel® GPA by learning where the most time is being spent in your game and rendering techniques in Unity that will save you
DirectX11 vs DX12 demo running on Surface Pro3 demo presented by David Cimini.