Demo of new features in the OpenGL* ES API.
Codemasters* has been working with Intel® on Grid 2 (to implement AOIT and AVSM algorithms by using Pixel Shader Ordering to
Real time demonstration of OpenGL vs. Vulkan* API from Khronos recorded at GDC 2015. Kishonti prototype using Vulkan also demonstrated.
The Advanced OpenGL* ES demo booth will feature several mobile demos showing some of the latest Khronos* API features as well as proprietary Intel extensions.
Intel® Software Innovator and OpenGL* game developer Eskil Stenberg shows off his skills for live coding at the IDF2015 conference in San Francisco, CA. Eskil explains his process for using native
An introduction to the capabilities and work-flow of the Intel® Graphics Performance Analyzers (Intel® GPA) tool that enables game developers to tap the full performance potential of their gaming p
Expert Game Developer and Field Engineer Corey Johnson from Unity shares insights to help game developers build across platforms, taking into account the radical differences between them.