Demo of new features in the OpenGL* ES API.
Real time demonstration of OpenGL vs. Vulkan* API from Khronos recorded at GDC 2015. Kishonti prototype using Vulkan also demonstrated.
The Advanced OpenGL* ES demo booth will feature several mobile demos showing some of the latest Khronos* API features as well as proprietary Intel extensions.
Intel® Software Innovator and OpenGL* game developer Eskil Stenberg shows off his skills for live coding at the IDF2015 conference in San Francisco, CA. Eskil explains his process for using native
Expert Game Developer and Field Engineer Corey Johnson from Unity shares insights to help game developers build across platforms, taking into account the radical differences between them.
In January we brought the Intel® Buzz Workshop series to Montreal for the first time. Montreal in January? YES!