Filters

Article

Remi Arnaud Biography

Remi Arnaud is leads the Intel Game Engine Technology team. Previously, Remi worked on the PLAYSTATION 3 SDK as a Graphics Architect at Sony SCEI where he started COLLADA.
Authored by Last updated on 01/24/2018 - 12:12
Article

Adaptive Transparency

We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to 40x faster. The key contribution of Adaptive Transparency is the introduction of an adaptively compressed visibility representation that can be efficiently constructed and queried during...
Authored by Marco Salvi Last updated on 05/03/2019 - 13:48
Blog post

Computer Interaction Evolves

For anyone what wasn't able to attend the Microsoft Worldwide Partner Conference, one of the 3 key finds that I learned was that we are on the cusp of a new era in the manner in which we interact with Computers. I believe, some of these new approaches will make are lives even more interesting!
Authored by CaptGeek (Intel) Last updated on 03/26/2019 - 14:48
Blog post

Congrats Microsoft on Windows* 8!

Here we are on the eve of Windows* 8 and I want to reach out to my former friends & co-workers still there to wish them all a huge Congratulations!  

Authored by Last updated on 12/20/2018 - 09:40
Blog post

Developers and Facebook: New Emphasis on Games and Discovery

This week at GDC, there was some good news from the Facebook games and product teams for developers who integrate Facebook into their apps, i

Authored by Wendy B. (Intel) Last updated on 02/04/2019 - 09:59
Blog post

The Evolution of Game Development: Everything Old is New Again (and vice versa)

According to a recent survey of game developers, the industry is seeing a slow but steady shift away from console development towards PC and mobile games:

Authored by Wendy B. (Intel) Last updated on 03/10/2019 - 22:20
Blog post

Over The Hump: Hackathons: New Coders, Fear Not!

 

Authored by Last updated on 01/31/2019 - 13:24
Blog post

Posted notes from "Multithreading and VFX" SIGGRAPH class

We taught a class on "Multithreading and VFX" on July 24 at SIGGRAPH 2013.

Authored by James R. (Blackbelt) Last updated on 12/31/2018 - 15:00
Blog post

IDF Keynote Love: Meet the Independent Software Vendors!

At IDF 2013 in San Francisco last week, keynotes from Hermann Eul,

Authored by Wendy B. (Intel) Last updated on 03/25/2019 - 09:11
Blog post

Student Hackathon in a Box

 
Authored by Last updated on 01/24/2018 - 12:12