This demo from GDC 2016 shows how you can optimize your Unity* Game with Intel® GPA by learning where the most time is being spent in your game and rendering techniques in Unity that will save you
In this 1-minute video, Mark J. Buxton details some of the exciting media software demos that Intel showed at NAB 2016.
Intel TCE Seth Schneider provides a technical overview, outlines the benefits for game optimization and answers questions regarding Intel’s Graphics Perform
On April 12, 2014, Intel was proud to host 300+ of our closes developer friends from the Bay Area at our Santa Clara, California headquarters for the
Have you ever been puzzled about performance or wondered if your code is as efficient as it could be?