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Remi Arnaud Biography

Remi Arnaud is leads the Intel Game Engine Technology team. Previously, Remi worked on the PLAYSTATION 3 SDK as a Graphics Architect at Sony SCEI where he started COLLADA.
Authored by Last updated on 01/24/2018 - 12:12
Article
Article

Webinar: Getting Started with Intel® SDK for OpenCL* Applications

Authored by admin Last updated on 05/31/2019 - 14:10
Blog post

Posted notes from "Multithreading and VFX" SIGGRAPH class

We taught a class on "Multithreading and VFX" on July 24 at SIGGRAPH 2013.

Authored by James R. (Blackbelt) Last updated on 12/31/2018 - 15:00
Video

Intel Demonstrates New Advancements in Mobile Graphics

Demo of new features in the OpenGL* ES API.

Authored by Gerald M. (Intel) Last updated on 02/04/2019 - 10:08
Video

New Features in GT Racing 2 on Android* Tablets

Intel and Gameloft optimized new features on GT Racing 2 for Intel® based Android* Tablets.

Authored by Gerald M. (Intel) Last updated on 02/04/2019 - 10:08
Video

The International Game Developers Association at GDC 2014

Kate Edwards of IGDA talks about how and why the organization is inv

Authored by Gerald M. (Intel) Last updated on 02/04/2019 - 10:08
Video

Intel Advanced Features in OpenGL* ES 3.1

A demo Intel Advanced Features in 

Authored by Gerald M. (Intel) Last updated on 02/04/2019 - 10:08